Mam3DGen: An efficient 3D texture generation model based on Mamba network

With the widespread application of virtual images in animation, gaming, and figurines, converting 2D images into 3D models has become a major challenge in the field of computer graphics. In recent years, Hunyuan3D 2.0 has made significant progress in large-scale 3D synthesis, but its approach based on Transformer and diffusion models still faces issues such as high computational resource consumption and long training times. To improve computational efficiency during the inference phase, this paper proposes the Mam3DGen network architecture. This architecture introduces the Mamba network and, through hierarchical teacher-forcing strategy, knowledge distillation, and cross-modal attention mechanisms, maintains texture consistency and realism from multiple perspectives, enhancing the stability and accuracy of 3D texture generation while optimizing computational resource usage during training. Experimental results show that on the Danbooru2020 and AnimeDL-2M datasets, Mam3DGen outperforms existing methods. The generated 3D textures not only have higher quality but also show significant improvements in computational efficiency, especially demonstrating excellent performance in high-resolution generation tasks.

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Publication Details

Journal
Alexandria Engineering Journal
Published
2026-01-01
DOI
https://doi.org/10.1016/j.aej.2025.12.008
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
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article

Mam3DGen: An efficient 3D texture generation model based on Mamba network

Jianping Huang, Bo Yang, Yaosi Huang, Xin Wen et al.
Alexandria Engineering Journal
Generative Adversarial Networks and Image Synthesis
article

Mam3DGen: An efficient 3D texture generation model based on Mamba network

Jianping Huang, Bo Yang, Yaosi Huang, Xin Wen, Wei Bi
article en

Abstract

With the widespread application of virtual images in animation, gaming, and figurines, converting 2D images into 3D models has become a major challenge in the field of computer graphics. In recent years, Hunyuan3D 2.0 has made significant progress in large-scale 3D synthesis, but its approach based on Transformer and diffusion models still faces issues such as high computational resource consumption and long training times. To improve computational efficiency during the inference phase, this paper proposes the Mam3DGen network architecture. This architecture introduces the Mamba network and, through hierarchical teacher-forcing strategy, knowledge distillation, and cross-modal attention mechanisms, maintains texture consistency and realism from multiple perspectives, enhancing the stability and accuracy of 3D texture generation while optimizing computational resource usage during training. Experimental results show that on the Danbooru2020 and AnimeDL-2M datasets, Mam3DGen outperforms existing methods. The generated 3D textures not only have higher quality but also show significant improvements in computational efficiency, especially demonstrating excellent performance in high-resolution generation tasks.

Alexandria Engineering JournalVol. 135
Fujian Normal University (CN), Guangdong University of Finance (CN), Guangzhou Electronic Technology (China) (CN), Shenzhen Technology University (CN), Beijing Information Science & Technology University (CN)
Decent work and economic growth
Openalex Percentile: Top 96%
Generative Adversarial Networks and Image Synthesis
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Mam3DGen: An efficient 3D texture generation model based on Mamba network — Jianping Huang, Bo Yang, et al. · Alexandria Engineering Journal (2026) | TGRS Research Map | TGRS