Integrating STEAM Education in Fashion Design Curricula for the 21st Century

In the rapidly evolving fashion industry, innovation, sustainability, digitalisation and global market pressures require that fashion design curricula respond not only to aesthetic and technical skills but also to interdisciplinary literacies in science, technology, engineering, arts, and mathematics (STEAM). This paper explores how integrating STEAM education into fashion design curricula can prepare students for the complex demands of the 21st century: creativity, problem‑solving, data literacy, digital fabrication, and sustainable design thinking. Drawing on empirical studies of STEAM pedagogy and design education, as well as case examples of fashion‐centric STEAM initiatives, the paper argues that a coherent STEAM‑infused curriculum offers multiple benefits: enhanced creativity and student engagement, stronger alignment with industry technological trends, and improved readiness for the future fashion workforce. However, significant challenges remain — including teacher capacity, curricular rigidity, assessment frameworks, and resource constraints. The paper proposes a strategic framework for curriculum redesign: mapping STEAM competencies within fashion design, embedding project‑based and maker‐oriented modules (e.g., wearable tech, sustainable material development, CAD/3D modelling), creating industry partnerships, and building evaluation mechanisms aligned with 21st‑century skill sets. The paper concludes with recommendations for higher education institutions, fashion schools, and policymakers to support the meaningful integration of STEAM in fashion design programmes.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-11-10
DOI
https://doi.org/10.5281/zenodo.18162398
Primary Topic
Crafts, Textile, and Design
Type
article
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article

Integrating STEAM Education in Fashion Design Curricula for the 21st Century

Sekinat Oyefeso
Zenodo (CERN European Organization for Nuclear Research)
Crafts, Textile, and Design
article

Integrating STEAM Education in Fashion Design Curricula for the 21st Century

Sekinat Oyefeso
article en

Abstract

In the rapidly evolving fashion industry, innovation, sustainability, digitalisation and global market pressures require that fashion design curricula respond not only to aesthetic and technical skills but also to interdisciplinary literacies in science, technology, engineering, arts, and mathematics (STEAM). This paper explores how integrating STEAM education into fashion design curricula can prepare students for the complex demands of the 21st century: creativity, problem‑solving, data literacy, digital fabrication, and sustainable design thinking. Drawing on empirical studies of STEAM pedagogy and design education, as well as case examples of fashion‐centric STEAM initiatives, the paper argues that a coherent STEAM‑infused curriculum offers multiple benefits: enhanced creativity and student engagement, stronger alignment with industry technological trends, and improved readiness for the future fashion workforce. However, significant challenges remain — including teacher capacity, curricular rigidity, assessment frameworks, and resource constraints. The paper proposes a strategic framework for curriculum redesign: mapping STEAM competencies within fashion design, embedding project‑based and maker‐oriented modules (e.g., wearable tech, sustainable material development, CAD/3D modelling), creating industry partnerships, and building evaluation mechanisms aligned with 21st‑century skill sets. The paper concludes with recommendations for higher education institutions, fashion schools, and policymakers to support the meaningful integration of STEAM in fashion design programmes.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 16%
Crafts, Textile, and Design
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