Does video game playing stimulate mindfulness?

The video game industry is a thriving sector where the effects derived from its consumption are studied, among other aspects. This research analyzes the possible incidence of commercial video games on the mindfulness trait of players. To this end, a survey was carried out on a sample, mostly Spanish, of 225 people aged 17 to 66 years. The measure used to assess the mindfulness trait is the Five Facets of Mindfulness Questionnaire (FFMQ). Among the main results obtained, the length of time spent playing video games is slightly and directly associated with a higher mindfulness trait among non-meditating players. On the other hand, a positive association is also detected between the greater experience with video games, except for meditating players, with the FFMQ dimensions: not-judging inner experience dimension (particularly strong correlation in ADHD players), describing and non-reactivity to inner experience dimension.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-12-30
DOI
https://doi.org/10.5281/zenodo.18174995
Primary Topic
Mindfulness and Compassion Interventions
Type
article
Field-Weighted Citation Impact
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article

Does video game playing stimulate mindfulness?

Óscar Díaz Chica, Alejandro Tapia Frade, Diana Santos Fernández
Zenodo (CERN European Organization for Nuclear Research)
Mindfulness and Compassion Interventions
article

Does video game playing stimulate mindfulness?

Óscar Díaz Chica, Alejandro Tapia Frade, Diana Santos Fernández
article en

Abstract

The video game industry is a thriving sector where the effects derived from its consumption are studied, among other aspects. This research analyzes the possible incidence of commercial video games on the mindfulness trait of players. To this end, a survey was carried out on a sample, mostly Spanish, of 225 people aged 17 to 66 years. The measure used to assess the mindfulness trait is the Five Facets of Mindfulness Questionnaire (FFMQ). Among the main results obtained, the length of time spent playing video games is slightly and directly associated with a higher mindfulness trait among non-meditating players. On the other hand, a positive association is also detected between the greater experience with video games, except for meditating players, with the FFMQ dimensions: not-judging inner experience dimension (particularly strong correlation in ADHD players), describing and non-reactivity to inner experience dimension.

Zenodo (CERN European Organization for Nuclear Research)
Universidad Loyola Andalucía (ES), Universidad Europea Miguel de Cervantes (ES), Universidad de Cádiz (ES), Universidad Loyola (BO)
Openalex Percentile: Top 25%
Mindfulness and Compassion Interventions
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