Bridging Theory and Practice: A Needs Assessment for Case-Based VR Media in First Aid Learning for Sports Students

The quality of first aid learning in sports still faces challenges in delivering practical and contextual material. This study aims to identify the need for developing Virtual Reality (VR) based learning media using a case study approach in first aid learning for sports students. This study employs a quantitative descriptive method with a survey approach. The sample consists of five first aid lecturers and 268 sports students. The instrument is a closed-ended questionnaire with indicators for learning needs, VR media needs, infrastructure readiness, technological capability, and case-based learning approach. The results showed that lectures had an average level of need for VR media of 87.11% (classified as very high), while students had an average of 79.93% (classified as high). The highest indicators were found in instructors' ability to use technology (90%) and the readiness of VR media as a learning need for first aid. These findings indicate that the development of case-based VR media is highly needed and relevant in enhancing the effectiveness of first aid learning. This study provides important implications for developing more immersive, interactive, and contextual learning media design to support the improvement of first aid competencies among sports students.

Authors

Publication Details

Journal
International journal of human movement and sports sciences
Published
2025-12-01
DOI
https://doi.org/10.13189/saj.2025.130615
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00

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article

Bridging Theory and Practice: A Needs Assessment for Case-Based VR Media in First Aid Learning for Sports Students

Atradinal Atradinal, Rika Sepriani, Hansi Effendi
International journal of human movement and sports sciences
Sports and Physical Education Research
article

Bridging Theory and Practice: A Needs Assessment for Case-Based VR Media in First Aid Learning for Sports Students

Atradinal Atradinal, Rika Sepriani, Hansi Effendi
article en

Abstract

The quality of first aid learning in sports still faces challenges in delivering practical and contextual material. This study aims to identify the need for developing Virtual Reality (VR) based learning media using a case study approach in first aid learning for sports students. This study employs a quantitative descriptive method with a survey approach. The sample consists of five first aid lecturers and 268 sports students. The instrument is a closed-ended questionnaire with indicators for learning needs, VR media needs, infrastructure readiness, technological capability, and case-based learning approach. The results showed that lectures had an average level of need for VR media of 87.11% (classified as very high), while students had an average of 79.93% (classified as high). The highest indicators were found in instructors' ability to use technology (90%) and the readiness of VR media as a learning need for first aid. These findings indicate that the development of case-based VR media is highly needed and relevant in enhancing the effectiveness of first aid learning. This study provides important implications for developing more immersive, interactive, and contextual learning media design to support the improvement of first aid competencies among sports students.

International journal of human movement and sports sciencesVol. 13(6)
Universitas Negeri Padang
Industry, innovation and infrastructure
Openalex Percentile: Top 20%
Sports and Physical Education Research
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Bridging Theory and Practice: A Needs Assessment for Case-Based VR Media in First Aid Learning for Sports Students — Atradinal Atradinal, Rika Sepriani, et al. · International journal of human movement and sports sciences (2025) | TGRS Research Map | TGRS