<em>Duel (Revisited)</em>: A Networked Implementation of Xenakis's Game Piece

In this article, Xenakis's game of musical strategy Duel is examined and re-implemented as a computer-aided system for networked music performances. Motivated by an analysis revealing inconsistencies between game-theoretical formalisms and their translation to a game piece under Xenakis's interpretation, this work draws from the conflict between rational (assumed by game theory) and natural (driven by aesthetic preferences) behaviours. The revisited Duel highlights said conflict by design, because it comprises two principal modules: one simulating the conductors' decision-making, the other modelling the corresponding sonic events, originally performed by orchestras. Although the latter can be automatically rendered using predefined algorithmic processes, these are meant to be edited, mediated, or even entirely replaced in real time by live coders. This article provides a detailed description of the main author's system, describes the specifics of its premiere, and offers a reflection around the aesthetics of musical systems based on game theory, caught in the struggle between rational policies (to maximise rewards) and pleasing (but mathematically suboptimal) musical results.

Authors

Publication Details

Journal
Journal of Creative Music Systems
Published
2026-01-06
DOI
https://doi.org/10.5920/jcms.1718
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Duel (Revisited): A Networked Implementation of Xenakis's Game Piece

Iannis Zannos, Stefano Kalonaris
Journal of Creative Music Systems
Digital Games and Media
article

Duel (Revisited): A Networked Implementation of Xenakis's Game Piece

Iannis Zannos, Stefano Kalonaris
article en

Abstract

In this article, Xenakis's game of musical strategy Duel is examined and re-implemented as a computer-aided system for networked music performances. Motivated by an analysis revealing inconsistencies between game-theoretical formalisms and their translation to a game piece under Xenakis's interpretation, this work draws from the conflict between rational (assumed by game theory) and natural (driven by aesthetic preferences) behaviours. The revisited Duel highlights said conflict by design, because it comprises two principal modules: one simulating the conductors' decision-making, the other modelling the corresponding sonic events, originally performed by orchestras. Although the latter can be automatically rendered using predefined algorithmic processes, these are meant to be edited, mediated, or even entirely replaced in real time by live coders. This article provides a detailed description of the main author's system, describes the specifics of its premiere, and offers a reflection around the aesthetics of musical systems based on game theory, caught in the struggle between rational policies (to maximise rewards) and pleasing (but mathematically suboptimal) musical results.

Journal of Creative Music SystemsVol. 10(1)
Openalex Percentile: Top 96%
Digital Games and Media
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<em>Duel (Revisited)</em>: A Networked Implementation of Xenakis's Game Piece — Iannis Zannos, Stefano Kalonaris · Journal of Creative Music Systems (2026) | TGRS Research Map | TGRS