Approximate Analytical Winning Regions of the Spacecraft in the Coplanar Pursuit–Evasion–Defense Game

In a pursuit–evasion game, when the evader is unable to escape from the pursuer, the existence of a defender who can defend the evader may change the game outcome. Then, under what conditions (e.g., initial positions, velocities) can the defender guarantee a successful protection? This becomes a significant problem. This study explored this pursuit–evasion–defense game among three coplanar spacecraft, aimed to find the initial orbit conditions that can guarantee the defender–evader (DE) team wins, called winning regions. First, a limit displacement circle method is employed to locate the regions where the defender can arrive earlier than the pursuer, called interception-dominant regions. Based on that, an explicit strategy approach is proposed to transform the solution of the winning region into a cubic or quartic equation regarding the initial state (initial orbital radius ratio, thrust acceleration ratio, and energy constraint). Finally, the approximate analytical expression of the winning region of the DE team was obtained by solving the cubic or quartic equations. Simulation results demonstrate that the computational efficiency of this solution is three orders of magnitude greater than that of numerical methods.

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Publication Details

Journal
Journal of Spacecraft and Rockets
Published
2026-01-07
DOI
https://doi.org/10.2514/1.a36494
Primary Topic
Guidance and Control Systems
Type
article
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article

Approximate Analytical Winning Regions of the Spacecraft in the Coplanar Pursuit–Evasion–Defense Game

Ya-Zhong Luo, Xiang Guo, Qinglin Yang, Zhenyu Li
Journal of Spacecraft and Rockets
Guidance and Control Systems
article

Approximate Analytical Winning Regions of the Spacecraft in the Coplanar Pursuit–Evasion–Defense Game

Ya-Zhong Luo, Xiang Guo, Qinglin Yang, Zhenyu Li
article en

Abstract

In a pursuit–evasion game, when the evader is unable to escape from the pursuer, the existence of a defender who can defend the evader may change the game outcome. Then, under what conditions (e.g., initial positions, velocities) can the defender guarantee a successful protection? This becomes a significant problem. This study explored this pursuit–evasion–defense game among three coplanar spacecraft, aimed to find the initial orbit conditions that can guarantee the defender–evader (DE) team wins, called winning regions. First, a limit displacement circle method is employed to locate the regions where the defender can arrive earlier than the pursuer, called interception-dominant regions. Based on that, an explicit strategy approach is proposed to transform the solution of the winning region into a cubic or quartic equation regarding the initial state (initial orbital radius ratio, thrust acceleration ratio, and energy constraint). Finally, the approximate analytical expression of the winning region of the DE team was obtained by solving the cubic or quartic equations. Simulation results demonstrate that the computational efficiency of this solution is three orders of magnitude greater than that of numerical methods.

Journal of Spacecraft and Rockets
National University of Defense Technology (CN)
Openalex Percentile: Top 96%
Guidance and Control Systems
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Approximate Analytical Winning Regions of the Spacecraft in the Coplanar Pursuit–Evasion–Defense Game — Ya-Zhong Luo, Xiang Guo, et al. · Journal of Spacecraft and Rockets (2026) | TGRS Research Map | TGRS