The Role of VR in Supporting Body-Centered Phenomenology in Interior Design Education

Maurice Merleau-Ponty’s philosophy of spatial perception, grounded in the body’s multisensory engagement with its surroundings, offers a robust theoretical basis for fostering deeper spatial awareness in interior design education. Drawing upon this framework, the present study investigates the extent to which virtual reality (VR) environments can reproduce selected dimensions of embodied spatial perception. A total of 22 interior design students at Cyprus International University experienced two distinct spaces in both physical and VR modalities. Data were collected through semi-structured interviews and mental mapping techniques, analytically designed around Edward Relph’s “three components of place” model. The findings demonstrate that VR can convey key conceptual spatial attributes including organization, scale, and atmosphere, yet it only partially approximates the sensory depth and bodily salience afforded by physical experience. Although sensory constraints and reduced corporeal engagement in VR limited the students’ holistic comprehension of the spaces, the virtual environments nonetheless supported the development of phenomenological sensitivity to spatial qualities. Overall, the study suggests that VR holds potential as a complementary medium for cultivating body-centered phenomenological awareness in interior design education.

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Publication Details

Journal
Buildings
Published
2026-01-06
DOI
https://doi.org/10.3390/buildings16020250
Primary Topic
Spatial Cognition and Navigation
Type
article
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article

The Role of VR in Supporting Body-Centered Phenomenology in Interior Design Education

Ahmet Murat Saymanlıer, Sevinç Kurt, Emre Kaylak
Buildings
Spatial Cognition and Navigation
article

The Role of VR in Supporting Body-Centered Phenomenology in Interior Design Education

Ahmet Murat Saymanlıer, Sevinç Kurt, Emre Kaylak
article en

Abstract

Maurice Merleau-Ponty’s philosophy of spatial perception, grounded in the body’s multisensory engagement with its surroundings, offers a robust theoretical basis for fostering deeper spatial awareness in interior design education. Drawing upon this framework, the present study investigates the extent to which virtual reality (VR) environments can reproduce selected dimensions of embodied spatial perception. A total of 22 interior design students at Cyprus International University experienced two distinct spaces in both physical and VR modalities. Data were collected through semi-structured interviews and mental mapping techniques, analytically designed around Edward Relph’s “three components of place” model. The findings demonstrate that VR can convey key conceptual spatial attributes including organization, scale, and atmosphere, yet it only partially approximates the sensory depth and bodily salience afforded by physical experience. Although sensory constraints and reduced corporeal engagement in VR limited the students’ holistic comprehension of the spaces, the virtual environments nonetheless supported the development of phenomenological sensitivity to spatial qualities. Overall, the study suggests that VR holds potential as a complementary medium for cultivating body-centered phenomenological awareness in interior design education.

BuildingsVol. 16(2)
Cyprus International University (CY)
Sustainable cities and communities
Openalex Percentile: Top 96%
Spatial Cognition and Navigation
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The Role of VR in Supporting Body-Centered Phenomenology in Interior Design Education — Ahmet Murat Saymanlıer, Sevinç Kurt, et al. · Buildings (2026) | TGRS Research Map | TGRS