Application of Gamification Mechanics to Computational Fluid Dynamics Seminars Using Genially

ABSTRACT This work describes the procedure for the gamification of Computational Fluid Dynamics (CFD) seminars, with the aim of increasing student motivation and simplifying the learning and acquisition of skills related to the use of CFD tools. The seminar activity is divided into two parts: (i) autonomous work along the semester , in which students receive video tutorials and manuals to prepare them to solve CFD simulation cases, these cover software handling and the necessary data processing; (ii) collaborative work in the computer lab , where students are grouped to address CFD cases within a video‐game‐style environment created in Genially . Each group assumes the role of an avatar solving different quests and challenges related to the simulated cases and unlocking rewards (motivational element and part of the activity mark), progressing until the end of the game. After implementing this gamified CFD seminar approach over two academic years in two subjects of different bachelor's degree programmes ( Fluid Mechanics in Aerospace Engineering in Air Navigation and Fluid Engineering in Industrial Electronic and Automatic Engineering ), the results show improved student performance. Furthermore, students report a very favourable perception of the activity, noting that the game‐like settings of the seminars increase the level of immersion in the activity and enhance teamwork skills.

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Publication Details

Journal
Computer Applications in Engineering Education
Published
2026-01-01
DOI
https://doi.org/10.1002/cae.70135
Primary Topic
Educational Games and Gamification
Type
article
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article

Application of Gamification Mechanics to Computational Fluid Dynamics Seminars Using Genially

R. Molina, Gema Gómez‐Pozuelo, Beatriz Paredes
Computer Applications in Engineering Education
Educational Games and Gamification
article

Application of Gamification Mechanics to Computational Fluid Dynamics Seminars Using Genially

R. Molina, Gema Gómez‐Pozuelo, Beatriz Paredes
article en

Abstract

ABSTRACT This work describes the procedure for the gamification of Computational Fluid Dynamics (CFD) seminars, with the aim of increasing student motivation and simplifying the learning and acquisition of skills related to the use of CFD tools. The seminar activity is divided into two parts: (i) autonomous work along the semester , in which students receive video tutorials and manuals to prepare them to solve CFD simulation cases, these cover software handling and the necessary data processing; (ii) collaborative work in the computer lab , where students are grouped to address CFD cases within a video‐game‐style environment created in Genially . Each group assumes the role of an avatar solving different quests and challenges related to the simulated cases and unlocking rewards (motivational element and part of the activity mark), progressing until the end of the game. After implementing this gamified CFD seminar approach over two academic years in two subjects of different bachelor's degree programmes ( Fluid Mechanics in Aerospace Engineering in Air Navigation and Fluid Engineering in Industrial Electronic and Automatic Engineering ), the results show improved student performance. Furthermore, students report a very favourable perception of the activity, noting that the game‐like settings of the seminars increase the level of immersion in the activity and enhance teamwork skills.

Computer Applications in Engineering EducationVol. 34(1)
Universidad Rey Juan Carlos (ES)
Quality Education
Openalex Percentile: Top 96%
Educational Games and Gamification
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