A Waist-Mounted Interface for Mobile Viewpoint-Height Transformation Affecting Spatial Perception

Visual information shapes spatial perception and body representation in human augmentation. However, the perceptual consequences of viewpoint-height changes produced by sensor-display geometry are not well understood. To address this gap, we developed an interface that maps a waist-mounted stereo fisheye camera to an eye-level viewpoint on a head-mounted display in real time. Geometric and timing calibration kept latency low enough to preserve a sense of agency and enable stable untethered walking. In a within-subject study comparing head- and waist-level viewpoints, participants approached adjustable gaps, rated passability confidence (1-7), and attempted passage when confident. We also recorded walking speed and assessed post-task body representation using a questionnaire. High gaps were judged passable and low gaps were not, irrespective of viewpoint. At the middle gap, confidence decreased with a head-level viewpoint and increased with a waist-level viewpoint, and walking speed decreased when a waist-level viewpoint was combined with a chest-height gap, consistent with added caution near the decision boundary. Body image reports most often indicated a lowered head position relative to the torso, consistent with visually driven rescaling rather than morphological change. These findings show that a waist-mounted interface for mobile viewpoint-height transformation can reliably shift spatial perception.

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Publication Details

Journal
Sensors
Published
2026-01-06
DOI
https://doi.org/10.3390/s26020372
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

A Waist-Mounted Interface for Mobile Viewpoint-Height Transformation Affecting Spatial Perception

Hideki Kadone, Jun Aoki, Kenji Suzuki
Sensors
Virtual Reality Applications and Impacts
article

A Waist-Mounted Interface for Mobile Viewpoint-Height Transformation Affecting Spatial Perception

Hideki Kadone, Jun Aoki, Kenji Suzuki
article en

Abstract

Visual information shapes spatial perception and body representation in human augmentation. However, the perceptual consequences of viewpoint-height changes produced by sensor-display geometry are not well understood. To address this gap, we developed an interface that maps a waist-mounted stereo fisheye camera to an eye-level viewpoint on a head-mounted display in real time. Geometric and timing calibration kept latency low enough to preserve a sense of agency and enable stable untethered walking. In a within-subject study comparing head- and waist-level viewpoints, participants approached adjustable gaps, rated passability confidence (1-7), and attempted passage when confident. We also recorded walking speed and assessed post-task body representation using a questionnaire. High gaps were judged passable and low gaps were not, irrespective of viewpoint. At the middle gap, confidence decreased with a head-level viewpoint and increased with a waist-level viewpoint, and walking speed decreased when a waist-level viewpoint was combined with a chest-height gap, consistent with added caution near the decision boundary. Body image reports most often indicated a lowered head position relative to the torso, consistent with visually driven rescaling rather than morphological change. These findings show that a waist-mounted interface for mobile viewpoint-height transformation can reliably shift spatial perception.

SensorsVol. 26(2)
University of Tsukuba (JP)
Ministry of Education, Culture, Sports, Science and Technology, University of Tsukuba, Japan Science and Technology Agency, Core Research for Evolutional Science and Technology
Openalex Percentile: Top 96%
Virtual Reality Applications and Impacts
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