Video game engines as the new “virtual” Skinner box

The Skinner box has provided a standardized method of conducting experiments on operant behavior throughout the history of behavior analysis. As technology has advanced, these operant chambers have become increasingly complex to allow for the study of new stimuli, behavior, and outcomes. The present article takes this variability one step further by advocating for the use of video game engines in the study of operant behavior in humans. Game engines provide high levels of flexibility, control, and realism as well as continuous behavioral tracking, dynamic stimulus presentation, and complex reinforcement schedules that greatly expand the range of research questions that can be addressed. Importantly, the potential for increasing stimulus, response, and outcome variability provides the basis for assessing and maximizing the generalizability of operant and related principles. This article illustrates the use of video game engines to study causal inference, delay discounting, loot boxes, foraging, and multiplayer dynamics. Adopting game engines in behavioral research not only expands the scope of behavior analysis but also increases its relevance to real-world behavior, offering a promising path forward for innovation.

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Publication Details

Journal
Journal of the Experimental Analysis of Behavior
Published
2026-01-01
DOI
https://doi.org/10.1002/jeab.70081
Primary Topic
Behavioral and Psychological Studies
Type
article
Field-Weighted Citation Impact
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article

Video game engines as the new “virtual” Skinner box

Brian C. Howatt, Michael E. Young, Karissa Payne, Patrick M. Hancock et al.
Journal of the Experimental Analysis of Behavior
Behavioral and Psychological Studies
article

Video game engines as the new “virtual” Skinner box

Brian C. Howatt, Michael E. Young, Karissa Payne, Patrick M. Hancock, Lucas Watson, Robert Southern
article en

Abstract

The Skinner box has provided a standardized method of conducting experiments on operant behavior throughout the history of behavior analysis. As technology has advanced, these operant chambers have become increasingly complex to allow for the study of new stimuli, behavior, and outcomes. The present article takes this variability one step further by advocating for the use of video game engines in the study of operant behavior in humans. Game engines provide high levels of flexibility, control, and realism as well as continuous behavioral tracking, dynamic stimulus presentation, and complex reinforcement schedules that greatly expand the range of research questions that can be addressed. Importantly, the potential for increasing stimulus, response, and outcome variability provides the basis for assessing and maximizing the generalizability of operant and related principles. This article illustrates the use of video game engines to study causal inference, delay discounting, loot boxes, foraging, and multiplayer dynamics. Adopting game engines in behavioral research not only expands the scope of behavior analysis but also increases its relevance to real-world behavior, offering a promising path forward for innovation.

Journal of the Experimental Analysis of BehaviorVol. 125(1)
Baylor University (US), Kansas State University (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 97%
Behavioral and Psychological Studies
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Video game engines as the new “virtual” Skinner box — Brian C. Howatt, Michael E. Young, et al. · Journal of the Experimental Analysis of Behavior (2026) | TGRS Research Map | TGRS