Investigating the Potential of Different Gamification Approaches Designed to Motivate Smart Charging – a Cross-Cultural Comparison

This study explores the potential of various gamification approaches to enhance user motivation for smart charging of electric vehicles, with a particular focus on cross-cultural preferences. Four distinct gamification strategies - rewards, streaks, feedback, and social comparison - were each implemented in a dedicated smart charging app design. To evaluate them, six focus groups were conducted with 30 participants from Germany, Ireland, China, and India, enabling both qualitative and quantitative insights into user perceptions and preferences. The findings indicate that, while reward-based gamification was generally the most appealing, it provided the greatest motivation when coupled with monetary incentives. Additionally, app designs that incorporated positively reinforcing elements were preferred over a non-gamified alternative. Cultural differences primarily influenced the appeal of social comparison. Based on the results, the paper provides actionable recommendations for designing culturally sensitive gamified applications to support the transition to smart charging behaviours.

Authors

Institutions

Publication Details

Journal
Qucosa
Published
2025-12-06
DOI
https://doi.org/10.60687/2025-0223
Primary Topic
Electric Vehicles and Infrastructure
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigating the Potential of Different Gamification Approaches Designed to Motivate Smart Charging – a Cross-Cultural Comparison

Madlen Günther, Lana Mohr, Marlene Dersch
Qucosa
Electric Vehicles and Infrastructure
article

Investigating the Potential of Different Gamification Approaches Designed to Motivate Smart Charging – a Cross-Cultural Comparison

Madlen Günther, Lana Mohr, Marlene Dersch
article en

Abstract

This study explores the potential of various gamification approaches to enhance user motivation for smart charging of electric vehicles, with a particular focus on cross-cultural preferences. Four distinct gamification strategies - rewards, streaks, feedback, and social comparison - were each implemented in a dedicated smart charging app design. To evaluate them, six focus groups were conducted with 30 participants from Germany, Ireland, China, and India, enabling both qualitative and quantitative insights into user perceptions and preferences. The findings indicate that, while reward-based gamification was generally the most appealing, it provided the greatest motivation when coupled with monetary incentives. Additionally, app designs that incorporated positively reinforcing elements were preferred over a non-gamified alternative. Cultural differences primarily influenced the appeal of social comparison. Based on the results, the paper provides actionable recommendations for designing culturally sensitive gamified applications to support the transition to smart charging behaviours.

Qucosa
Chemnitz University of Technology (DE)
Reduced inequalities
Openalex Percentile: Top 40%
Electric Vehicles and Infrastructure
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.