Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems

Smart virtual reality (VR) systems are becoming central to media production education, where immersive practice, real-time feedback, and hands-on simulation are essential. This review synthesizes the integration of artificial intelligence (AI) into human-centered, interactive VR learning for television and media production. Searches in Scopus, Web of Science, IEEE Xplore, ACM Digital Library, and SpringerLink (2013-2024) identified 790 records; following PRISMA screening, 94 studies met the inclusion criteria and were synthesized using a systematic scoping review approach. Across this corpus, common AI components include learner modeling, adaptive task sequencing (e.g., RL-based orchestration), affect sensing (vision, speech, and biosignals), multimodal interaction (gesture, gaze, voice, haptics), and growing use of LLM/NLP assistants. Reported benefits span personalized learning trajectories, high-fidelity simulation of studio workflows, and more responsive feedback loops that support creative, technical, and cognitive competencies. Evaluation typically covers usability and presence, workload and affect, collaboration, and scenario-based learning outcomes, leveraging interaction logs, eye tracking, and biofeedback. Persistent challenges include latency and synchronization under multimodal sensing, data governance and privacy for biometric/affective signals, limited transparency/interpretability of AI feedback, and heterogeneous evaluation protocols that impede cross-system comparison. We highlight essential human-centered design principles-teacher-in-the-loop orchestration, timely and explainable feedback, and ethical data governance-and outline a research agenda to support standardized evaluation and scalable adoption of smart VR education in the creative industries.

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Publication Details

Journal
Biomimetics
Published
2026-01-04
DOI
https://doi.org/10.3390/biomimetics11010034
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems

Hang Su, Ling Chen, Samer Alfayad, Zhi Su et al.
Biomimetics
Virtual Reality Applications and Impacts
article

Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems

Hang Su, Ling Chen, Samer Alfayad, Zhi Su, Tse Guan Tan
article en

Abstract

Smart virtual reality (VR) systems are becoming central to media production education, where immersive practice, real-time feedback, and hands-on simulation are essential. This review synthesizes the integration of artificial intelligence (AI) into human-centered, interactive VR learning for television and media production. Searches in Scopus, Web of Science, IEEE Xplore, ACM Digital Library, and SpringerLink (2013-2024) identified 790 records; following PRISMA screening, 94 studies met the inclusion criteria and were synthesized using a systematic scoping review approach. Across this corpus, common AI components include learner modeling, adaptive task sequencing (e.g., RL-based orchestration), affect sensing (vision, speech, and biosignals), multimodal interaction (gesture, gaze, voice, haptics), and growing use of LLM/NLP assistants. Reported benefits span personalized learning trajectories, high-fidelity simulation of studio workflows, and more responsive feedback loops that support creative, technical, and cognitive competencies. Evaluation typically covers usability and presence, workload and affect, collaboration, and scenario-based learning outcomes, leveraging interaction logs, eye tracking, and biofeedback. Persistent challenges include latency and synchronization under multimodal sensing, data governance and privacy for biometric/affective signals, limited transparency/interpretability of AI feedback, and heterogeneous evaluation protocols that impede cross-system comparison. We highlight essential human-centered design principles-teacher-in-the-loop orchestration, timely and explainable feedback, and ethical data governance-and outline a research agenda to support standardized evaluation and scalable adoption of smart VR education in the creative industries.

BiomimeticsVol. 11(1)
Hunan Normal University (CN), Universiti Malaysia Kelantan (MY), Université Paris-Saclay (FR), Informatique, BioInformatique, Systèmes Complexes (FR), Changsha University of Science and Technology (CN)
Quality Education
Openalex Percentile: Top 96%
Virtual Reality Applications and Impacts
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