Misère Connect Four is Solved
Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and height six, in alternating turns. Misère Connect Four is played by the same rules, but with the opposite objective: do not connect four. This article announces that Misère Connect Four is solved: perfect play by both sides leads to a second-player win. More generally, this article also announces that Misère Connect <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> played on a <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> <mml:mo>×</mml:mo> <mml:mi>h</mml:mi> </mml:math> board is also solved, but the outcome depends on the game’s parameters <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> , <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> </mml:math> , and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>h</mml:mi> </mml:math> , and may be a first-player win, a second-player win, or a draw. These results are constructive, meaning that we provide explicit strategies, thus enabling readers to impress their friends and foes alike with provably optimal play in the misère form of a table-top game for children.
Authors
- Daniel B. Larremore (ORCID: https://orcid.org/0000-0001-5273-5234)
- Robert Steele
Institutions
- Santa Fe Institute (US)
- University of Colorado Boulder (US)
- NYU Langone Health (US)
Publication Details
- Journal
- ICGA Journal
- Published
- 2025-06-02
- DOI
- https://doi.org/10.1177/13896911251342484
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00