Misère Connect Four is Solved

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and height six, in alternating turns. Misère Connect Four is played by the same rules, but with the opposite objective: do not connect four. This article announces that Misère Connect Four is solved: perfect play by both sides leads to a second-player win. More generally, this article also announces that Misère Connect <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> played on a <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> <mml:mo>×</mml:mo> <mml:mi>h</mml:mi> </mml:math> board is also solved, but the outcome depends on the game’s parameters <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> , <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> </mml:math> , and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>h</mml:mi> </mml:math> , and may be a first-player win, a second-player win, or a draw. These results are constructive, meaning that we provide explicit strategies, thus enabling readers to impress their friends and foes alike with provably optimal play in the misère form of a table-top game for children.

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Journal
ICGA Journal
Published
2025-06-02
DOI
https://doi.org/10.1177/13896911251342484
Primary Topic
Artificial Intelligence in Games
Type
article
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0.00
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article

Misère Connect Four is Solved

Daniel B. Larremore, Robert Steele
ICGA Journal
Artificial Intelligence in Games
article

Misère Connect Four is Solved

Daniel B. Larremore, Robert Steele
article en

Abstract

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and height six, in alternating turns. Misère Connect Four is played by the same rules, but with the opposite objective: do not connect four. This article announces that Misère Connect Four is solved: perfect play by both sides leads to a second-player win. More generally, this article also announces that Misère Connect <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> played on a <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> <mml:mo>×</mml:mo> <mml:mi>h</mml:mi> </mml:math> board is also solved, but the outcome depends on the game’s parameters <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>k</mml:mi> </mml:math> , <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>w</mml:mi> </mml:math> , and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="inline" overflow="scroll"> <mml:mi>h</mml:mi> </mml:math> , and may be a first-player win, a second-player win, or a draw. These results are constructive, meaning that we provide explicit strategies, thus enabling readers to impress their friends and foes alike with provably optimal play in the misère form of a table-top game for children.

ICGA JournalVol. 47(3)
Santa Fe Institute (US), University of Colorado Boulder (US), NYU Langone Health (US)
Openalex Percentile: Top 17%
Artificial Intelligence in Games
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Misère Connect Four is Solved — Daniel B. Larremore, Robert Steele · ICGA Journal (2025) | TGRS Research Map | TGRS