Lagrangian formulation to optimize interactions in virtual environments

We study the dynamics of user-agent interactions in virtual environments through mathematical models derived in a Lagrangian formalism. The goal is to optimize the number of agents required to solve a generic predefined task while minimizing the computational cost to achieve it. Specifically, we derived Euler-Lagrange equations of motion to describe the different ways in which agents may interact with users. The main advantage of this approach lies in its peculiarity to derive a scaling law for any interaction rule one wishes to design, ensuring that the system scales while optimizing the global impact of the interactions. By specifying an action functional over interaction trajectories and enforcing its minimization, the optimal way to allocate agents emerges naturally as Euler-Lagrange equations, embedding the entire optimization strategy directly into the formalism. This intrinsic coupling of dynamics and cost yields a universal procedure to compute the scaling laws for arbitrary interaction rules, ensuring that agent populations and computational expense grow according with environmental complexity. We illustrate the methodology with two specific example. These results also offer a foundation for further research into multi-agent dynamics and their applications in virtual environments.

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Publication Details

Journal
Physical review. E
Published
2026-01-05
DOI
https://doi.org/10.1103/b2t1-hrmx
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

Lagrangian formulation to optimize interactions in virtual environments

Andrea Bellacicca, Anonymous, Alessandro Vicini
Physical review. E
Human Motion and Animation
article

Lagrangian formulation to optimize interactions in virtual environments

Andrea Bellacicca, Anonymous, Alessandro Vicini
article en

Abstract

We study the dynamics of user-agent interactions in virtual environments through mathematical models derived in a Lagrangian formalism. The goal is to optimize the number of agents required to solve a generic predefined task while minimizing the computational cost to achieve it. Specifically, we derived Euler-Lagrange equations of motion to describe the different ways in which agents may interact with users. The main advantage of this approach lies in its peculiarity to derive a scaling law for any interaction rule one wishes to design, ensuring that the system scales while optimizing the global impact of the interactions. By specifying an action functional over interaction trajectories and enforcing its minimization, the optimal way to allocate agents emerges naturally as Euler-Lagrange equations, embedding the entire optimization strategy directly into the formalism. This intrinsic coupling of dynamics and cost yields a universal procedure to compute the scaling laws for arbitrary interaction rules, ensuring that agent populations and computational expense grow according with environmental complexity. We illustrate the methodology with two specific example. These results also offer a foundation for further research into multi-agent dynamics and their applications in virtual environments.

Physical review. EVol. 113(1)
University of Milan (IT), Compact Imaging (United States) (US), Istituto Nazionale di Fisica Nucleare, Sezione di Milano (IT)
Life in Land
Openalex Percentile: Top 97%
Human Motion and Animation
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