Scripted Gamified Hotel: An Edgework Perspective of the Impact of Gamification on Hotel Selection

Hotels are lodging establishments whose primary goal is to provide guests with comfort and safety during their stay. Yet, the emergence of scripted hotels (e.g., the Star Wars hotel and the Hollow Hotel) has redefined the accommodation experience by turning ordinary lodging establishments into themed outings with endless adventurous encounters, while engaging guests in role-playing scripted scenes. This research works to explore the impact of scripted gamification on hotel selection intention from the perspective of edgework theory. Results from two experimental studies, a survey, and two qualitative studies show that scripted gamification exerts a positive influence on guests’ hotel selection intention, mediated by a heightened level of perceived enjoyment and customer engagement. Furthermore, sensation seeking works as a boundary condition that facilitates the role of gamification. This study provides valuable insights for both researchers and practitioners, facilitating a deeper understanding of the potential benefits of integrating game-like scripts within the accommodation business.

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Publication Details

Journal
Journal of Hospitality & Tourism Research
Published
2026-01-03
DOI
https://doi.org/10.1177/10963480251415234
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Scripted Gamified Hotel: An Edgework Perspective of the Impact of Gamification on Hotel Selection

Qi Lilith Lian, Ip Kin Anthony Wong, Yanwen Xu, Mengzhen Li
Journal of Hospitality & Tourism Research
Educational Games and Gamification
article

Scripted Gamified Hotel: An Edgework Perspective of the Impact of Gamification on Hotel Selection

Qi Lilith Lian, Ip Kin Anthony Wong, Yanwen Xu, Mengzhen Li
article en

Abstract

Hotels are lodging establishments whose primary goal is to provide guests with comfort and safety during their stay. Yet, the emergence of scripted hotels (e.g., the Star Wars hotel and the Hollow Hotel) has redefined the accommodation experience by turning ordinary lodging establishments into themed outings with endless adventurous encounters, while engaging guests in role-playing scripted scenes. This research works to explore the impact of scripted gamification on hotel selection intention from the perspective of edgework theory. Results from two experimental studies, a survey, and two qualitative studies show that scripted gamification exerts a positive influence on guests’ hotel selection intention, mediated by a heightened level of perceived enjoyment and customer engagement. Furthermore, sensation seeking works as a boundary condition that facilitates the role of gamification. This study provides valuable insights for both researchers and practitioners, facilitating a deeper understanding of the potential benefits of integrating game-like scripts within the accommodation business.

Journal of Hospitality & Tourism Research
Sun Yat-sen University (CN), University of Macau (MO), Fudan University (CN), Xiangtan University (CN)
Openalex Percentile: Top 98%
Educational Games and Gamification
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Scripted Gamified Hotel: An Edgework Perspective of the Impact of Gamification on Hotel Selection — Qi Lilith Lian, Ip Kin Anthony Wong, et al. · Journal of Hospitality & Tourism Research (2026) | TGRS Research Map | TGRS