Use of Motivational Interviewing Within Home-Based Primary Care: A Gamification Approach

Abstract Motivational interviewing (MI) is a well-established strategy for promoting behavior change, but it has been understudied for older adults with complex health conditions. As part of a holistic patient-centered approach to the care of older patients with multi-complexity, such as those served by home-based primary care (HBPC), use of MI could be instrumental in identifying patients’ priorities, strengthening interdisciplinary care, and engaging patients in managing their own healthcare decisions. A multi-pronged approach to training a home-based primary care team in using MI was undertaken to train HBPC providers in practicing MI regularly during patient care. A gamification teaching strategy was utilized to train 24 members of an interprofessional HBPC in use of MI skills. A 90-minute workshop was comprised of a 30-minute didactic and a 60-minute skills-focused game, led by three MI experts within the team. Participants were asked to complete brief pre- and post-session knowledge checks. The number of participants correctly identifying the stages of behavior change and MI microskills increased from 54% and 75% respectively before the training, to 100% on both concepts after the session. Qualitative feedback was obtained from a focus group conducted with team members after the training highlighted collaboration and feeling valued as positive impacts of using MI. Sustainability efforts following the training included having time during team meetings to share of stories about using MI with patients and building in in-home coaching sessions by MI experts within the team to demonstrate MI skills with patients and help coach staff who requested additional learning.

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Publication Details

Journal
Innovation in Aging
Published
2025-12-01
DOI
https://doi.org/10.1093/geroni/igaf122.054
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Use of Motivational Interviewing Within Home-Based Primary Care: A Gamification Approach

Hannah Bashian, Michelle E. Mlinac, Angelica Boeve, Katie Mendoza et al.
Innovation in Aging
Educational Games and Gamification
article

Use of Motivational Interviewing Within Home-Based Primary Care: A Gamification Approach

Hannah Bashian, Michelle E. Mlinac, Angelica Boeve, Katie Mendoza, Tara McBride Afonso, Linda DiLalla, Cynthia Knight, Brian Green
article en

Abstract

Abstract Motivational interviewing (MI) is a well-established strategy for promoting behavior change, but it has been understudied for older adults with complex health conditions. As part of a holistic patient-centered approach to the care of older patients with multi-complexity, such as those served by home-based primary care (HBPC), use of MI could be instrumental in identifying patients’ priorities, strengthening interdisciplinary care, and engaging patients in managing their own healthcare decisions. A multi-pronged approach to training a home-based primary care team in using MI was undertaken to train HBPC providers in practicing MI regularly during patient care. A gamification teaching strategy was utilized to train 24 members of an interprofessional HBPC in use of MI skills. A 90-minute workshop was comprised of a 30-minute didactic and a 60-minute skills-focused game, led by three MI experts within the team. Participants were asked to complete brief pre- and post-session knowledge checks. The number of participants correctly identifying the stages of behavior change and MI microskills increased from 54% and 75% respectively before the training, to 100% on both concepts after the session. Qualitative feedback was obtained from a focus group conducted with team members after the training highlighted collaboration and feeling valued as positive impacts of using MI. Sustainability efforts following the training included having time during team meetings to share of stories about using MI with patients and building in in-home coaching sessions by MI experts within the team to demonstrate MI skills with patients and help coach staff who requested additional learning.

Innovation in AgingVol. 9(Supplement_2)
VA Boston Healthcare System (US), Match Education (US), Jamaica Hospital (US), Minneapolis VA Health Care System (US), Minneapolis VA Medical Center (US)
Openalex Percentile: Top 24%
Educational Games and Gamification
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