Human-Computer Interaction Among Older Adults in a Mixed-Reality Technology-Based Exercise Program

Abstract Maintaining mobility becomes increasingly critical for community-dwelling older adults’ overall health and independence. Recognizing this challenge, scholars and healthcare providers are gradually adopting technological innovations, such as mixed reality (MR), to support older adults’ physical activity and wellness. However, emerging technologies are prone to disregard due to a lack of studies supporting their adoption in practice. More importantly, studies that examine human-computer interaction between mixed reality devices for health and older adult users remain scarce. To fill this gap, a multidisciplinary team created the Mixed Reality-Oriented Virtual Coach Experience (MOVE) Project. The program highlights the utilization of a developed “virtual coach” projected via head-mounted devices. Using principles of human-centered design in technology development, the research team examined how older adults interact with the virtual agent for technology refinement and pilot. A cognitive walkthrough design was employed to capture interaction data (e.g., gaze, fixation) from a pilot cohort of six consented community older adults. The participants were instructed to wear Tobii Pro Glasses 3™ while interacting with the virtual coach projected on a large screen. Heatmaps were generated and analyzed to reveal areas of interest (AOIs). Results revealed various user fixation patterns in reference to the virtual coach’s movement and posture during physical exercise sessions and some critical insights on human-computer interaction in MR use for physical exercise programs among older adults. The outcomes of the study will be used to refine programming, movement, and physical appearance of the virtual coach to maximize interaction efficiency between the system and the user.

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Publication Details

Journal
Innovation in Aging
Published
2025-12-01
DOI
https://doi.org/10.1093/geroni/igaf122.1145
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Human-Computer Interaction Among Older Adults in a Mixed-Reality Technology-Based Exercise Program

Ladda Thiamwong, Michael Joseph S. Diño, Rui Xie
Innovation in Aging
Innovative Human-Technology Interaction
article

Human-Computer Interaction Among Older Adults in a Mixed-Reality Technology-Based Exercise Program

Ladda Thiamwong, Michael Joseph S. Diño, Rui Xie
article en

Abstract

Abstract Maintaining mobility becomes increasingly critical for community-dwelling older adults’ overall health and independence. Recognizing this challenge, scholars and healthcare providers are gradually adopting technological innovations, such as mixed reality (MR), to support older adults’ physical activity and wellness. However, emerging technologies are prone to disregard due to a lack of studies supporting their adoption in practice. More importantly, studies that examine human-computer interaction between mixed reality devices for health and older adult users remain scarce. To fill this gap, a multidisciplinary team created the Mixed Reality-Oriented Virtual Coach Experience (MOVE) Project. The program highlights the utilization of a developed “virtual coach” projected via head-mounted devices. Using principles of human-centered design in technology development, the research team examined how older adults interact with the virtual agent for technology refinement and pilot. A cognitive walkthrough design was employed to capture interaction data (e.g., gaze, fixation) from a pilot cohort of six consented community older adults. The participants were instructed to wear Tobii Pro Glasses 3™ while interacting with the virtual coach projected on a large screen. Heatmaps were generated and analyzed to reveal areas of interest (AOIs). Results revealed various user fixation patterns in reference to the virtual coach’s movement and posture during physical exercise sessions and some critical insights on human-computer interaction in MR use for physical exercise programs among older adults. The outcomes of the study will be used to refine programming, movement, and physical appearance of the virtual coach to maximize interaction efficiency between the system and the user.

Innovation in AgingVol. 9(Supplement_2)
University of Central Florida (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 31%
Innovative Human-Technology Interaction
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