Feasibility and User Experience of Virtual Reality Positive Psychological Intervention in Older Korean Immigrants
Abstract Older Korean immigrants in the U.S. face significant mental health challenges, particularly discrimination-related stress, anxiety, and depression, exacerbated by anti-Asian racism during the COVID-19 pandemic. Limited access to culturally and linguistically appropriate mental health care necessitates innovative approaches, such as virtual reality (VR)-based positive psychological interventions. This study examined the feasibility, acceptability, and user experience of a culturally tailored VR-based positive psychological intervention for older Korean immigrants during the pandemic. A mixed-methods approach was employed. The three-week (four-module) intervention assessed feasibility through recruitment, retention, adherence, and dropout rates. Acceptability and user experience were evaluated using surveys and semi-structured interviews. Feasibility was supported by high retention (96.9%) and engagement. Participants reported positive emotional engagement, cultural relevance, and ease of use. Participants found the VR intervention engaging, particularly enjoying the immersive nature-based environments and interactive exercises, which fostered a sense of achievement, gratitude, and a positive mindset. However, some faced technical difficulties and physical discomfort, such as pressure from the headset and eye strain due to blurred screens. A VR-based culturally tailored positive psychological intervention is a feasible and acceptable tool for addressing mental health disparities in older Korean immigrants. Future research should refine usability and assess long-term effectiveness for broader implementation.
Authors
- Soonhyung Kwon (ORCID: https://orcid.org/0000-0001-8043-1641)
Institutions
- University of South Florida (US)
Publication Details
- Journal
- Innovation in Aging
- Published
- 2025-12-01
- DOI
- https://doi.org/10.1093/geroni/igaf122.1455
- Primary Topic
- COVID-19 and Mental Health
- Type
- article
- Field-Weighted Citation Impact
- 0.00