Insights on leveraging virtual reality as a medium for intervention delivery for older adults

Abstract Virtual reality (VR) is a growing immersive technology with potential to enhance access and adaptability to sustain participation in social, cognitive, and activity engagements that cannot easily be facilitated through other information communication technologies. Leveraging VR presents a unique opportunity to support resource development and improve access to services and activities that are tailored to meet older adults’ needs and preferences. However, there is limited understanding pertaining to the design and adaptation of off-the-shelf VR solutions to support adoption and use by older adults, and how VR can be used to enhance access to interventions, services, and programs. We conducted a mixed methods study in a home simulation environment to explore the application of VR as a vehicle for intervention delivery. We recruited 21 community dwelling older adults aged 61-80 (M = 69, SD = 5.45) to participate in passive VR demonstrations and gathered insights into their experience through questionnaires and a semi structured interview. Participants perceived VR as an immersive medium with the potential of adapting to their own interests and preferred activities. Our findings provide insights into design and implementation considerations in utilizing VR as a medium for intervention delivery for older adults. Based on these findings, we outline opportunities (visual and audio capabilities, tailored experiences) and challenges (disorientation, physical discomfort, usability limitations) in leveraging immersive technologies to support various types of VR engagement activities (e.g., activity, social, cognitive). These considerations can improve effectiveness of VR-based interventions and provide steps to meet the needs and preferences of older adult VR users.

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Publication Details

Journal
Innovation in Aging
Published
2025-12-01
DOI
https://doi.org/10.1093/geroni/igaf122.3796
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Insights on leveraging virtual reality as a medium for intervention delivery for older adults

Tongxin Sun, Emre Eraslan, Qi Cheng, P. Gupta et al.
Innovation in Aging
Virtual Reality Applications and Impacts
article

Insights on leveraging virtual reality as a medium for intervention delivery for older adults

Tongxin Sun, Emre Eraslan, Qi Cheng, P. Gupta, George Mois, Wendy Rogers
article en

Abstract

Abstract Virtual reality (VR) is a growing immersive technology with potential to enhance access and adaptability to sustain participation in social, cognitive, and activity engagements that cannot easily be facilitated through other information communication technologies. Leveraging VR presents a unique opportunity to support resource development and improve access to services and activities that are tailored to meet older adults’ needs and preferences. However, there is limited understanding pertaining to the design and adaptation of off-the-shelf VR solutions to support adoption and use by older adults, and how VR can be used to enhance access to interventions, services, and programs. We conducted a mixed methods study in a home simulation environment to explore the application of VR as a vehicle for intervention delivery. We recruited 21 community dwelling older adults aged 61-80 (M = 69, SD = 5.45) to participate in passive VR demonstrations and gathered insights into their experience through questionnaires and a semi structured interview. Participants perceived VR as an immersive medium with the potential of adapting to their own interests and preferred activities. Our findings provide insights into design and implementation considerations in utilizing VR as a medium for intervention delivery for older adults. Based on these findings, we outline opportunities (visual and audio capabilities, tailored experiences) and challenges (disorientation, physical discomfort, usability limitations) in leveraging immersive technologies to support various types of VR engagement activities (e.g., activity, social, cognitive). These considerations can improve effectiveness of VR-based interventions and provide steps to meet the needs and preferences of older adult VR users.

Innovation in AgingVol. 9(Supplement_2)
University of Illinois Urbana-Champaign (US), University of Georgia (US), Tsinghua University (CN)
Openalex Percentile: Top 31%
Virtual Reality Applications and Impacts
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