Efficient hybrid two-step framework for solving spacecraft pursuit-evasion-capture game

Purpose This paper aims to address the time-optimal pursuit-evasion-capture (PEC) game for two spacecraft under nonlinear dynamics, and to resolve inefficiencies and precision limitations of conventional methods in complex perturbed scenarios. Design/methodology/approach An efficient two-step framework AESM-SCM is proposed, integrating the alpha evolution (AE) algorithm, shooting method and collocation method. First, AESM (AE-shooting method) solves the game under linear dynamics to generate high-quality initial guesses. These guesses are then fed into SCM (shooting-collocation method) to solve the saddle-point solution under nonlinear dynamics. Findings Numerical simulations show that AESM-SCM exhibits excellent performance and robustness. Furthermore, compared with the hybrid method combining genetic algorithm and sequential quadratic programming (GA-SQP), AESM-SCM improves solution efficiency by nearly two orders of magnitude while maintaining higher solution accuracy. Originality/value Unlike traditional methods, which require solving 13-dimensional nonlinear equations to obtain initial guesses, AESM-SCM only needs to solve a seven-dimensional nonlinear equation under linear dynamics to obtain robust initial guesses. Furthermore, through the two-step strategy, it transforms the originally 24-dimensional two-point boundary value problem (TPBVP) into a seven-dimensional nonlinear equation, significantly reducing the solution complexity. This research provides an efficient solution for on-orbit spacecraft PEC problems.

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Publication Details

Journal
Aircraft Engineering and Aerospace Technology
Published
2026-01-02
DOI
https://doi.org/10.1108/aeat-07-2025-0262
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
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article

Efficient hybrid two-step framework for solving spacecraft pursuit-evasion-capture game

Tian Liao, Fanyi Zeng, Shunli Li, Zijun Tang
Aircraft Engineering and Aerospace Technology
Guidance and Control Systems
article

Efficient hybrid two-step framework for solving spacecraft pursuit-evasion-capture game

Tian Liao, Fanyi Zeng, Shunli Li, Zijun Tang
article en

Abstract

Purpose This paper aims to address the time-optimal pursuit-evasion-capture (PEC) game for two spacecraft under nonlinear dynamics, and to resolve inefficiencies and precision limitations of conventional methods in complex perturbed scenarios. Design/methodology/approach An efficient two-step framework AESM-SCM is proposed, integrating the alpha evolution (AE) algorithm, shooting method and collocation method. First, AESM (AE-shooting method) solves the game under linear dynamics to generate high-quality initial guesses. These guesses are then fed into SCM (shooting-collocation method) to solve the saddle-point solution under nonlinear dynamics. Findings Numerical simulations show that AESM-SCM exhibits excellent performance and robustness. Furthermore, compared with the hybrid method combining genetic algorithm and sequential quadratic programming (GA-SQP), AESM-SCM improves solution efficiency by nearly two orders of magnitude while maintaining higher solution accuracy. Originality/value Unlike traditional methods, which require solving 13-dimensional nonlinear equations to obtain initial guesses, AESM-SCM only needs to solve a seven-dimensional nonlinear equation under linear dynamics to obtain robust initial guesses. Furthermore, through the two-step strategy, it transforms the originally 24-dimensional two-point boundary value problem (TPBVP) into a seven-dimensional nonlinear equation, significantly reducing the solution complexity. This research provides an efficient solution for on-orbit spacecraft PEC problems.

Aircraft Engineering and Aerospace TechnologyVol. 98(3)
Harbin Institute of Technology (CN)
Openalex Percentile: Top 99%
Guidance and Control Systems
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