Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training

Juggling is a complex motor skill that requires multiple sub-skills and cannot be mastered without extensive practice. Although prior studies have quantified performance differences between novice and expert jugglers, none have attempted to quantitatively decompose these components or model their contribution to juggling performance. This longitudinal study presents a multimodal evaluation system that integrates computer vision, motion capture, and biosensing to quantify three key elements of juggling ability: Sequencing, Prediction, and Accuracy. Twenty beginners completed a 10-day, three-ball juggling experiment combining visuo-haptic virtual reality (VR) and real-world practice, with half training in reduced gravity, previously shown to enhance early-stage motor learning. The fitted Gamma-Log generalized linear model (GLM) indicated that Sequencing is the dominant factor of early skill acquisition, followed by Prediction and Accuracy. This study provides the first computational decomposition of juggling, demonstrates how multiple elements jointly contribute to performance, and results in a principled approach to characterizing motor learning in complex real-world tasks.

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Publication Details

Journal
Sensors
Published
2026-01-02
DOI
https://doi.org/10.3390/s26010294
Primary Topic
Motor Control and Adaptation
Type
article
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article

Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training

Makoto Kobayashi, Hiroyuki Kambara, Scott Makeig, Makoto Sato et al.
Sensors
Motor Control and Adaptation
article

Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training

Makoto Kobayashi, Hiroyuki Kambara, Scott Makeig, Makoto Sato, Natsue Yoshimura, Takahiro Kagawa, Hirokazu Tanaka, Wanhee Cho, Makoto Miyakoshi, Hyeonseok Kim, John Rehner Iversen
article en

Abstract

Juggling is a complex motor skill that requires multiple sub-skills and cannot be mastered without extensive practice. Although prior studies have quantified performance differences between novice and expert jugglers, none have attempted to quantitatively decompose these components or model their contribution to juggling performance. This longitudinal study presents a multimodal evaluation system that integrates computer vision, motion capture, and biosensing to quantify three key elements of juggling ability: Sequencing, Prediction, and Accuracy. Twenty beginners completed a 10-day, three-ball juggling experiment combining visuo-haptic virtual reality (VR) and real-world practice, with half training in reduced gravity, previously shown to enhance early-stage motor learning. The fitted Gamma-Log generalized linear model (GLM) indicated that Sequencing is the dominant factor of early skill acquisition, followed by Prediction and Accuracy. This study provides the first computational decomposition of juggling, demonstrates how multiple elements jointly contribute to performance, and results in a principled approach to characterizing motor learning in complex real-world tasks.

SensorsVol. 26(1)
Tokyo Institute of Technology (JP), Cincinnati Children's Hospital Medical Center (US), Tokyo City University (JP), Aichi Institute of Technology (JP), Tokyo Polytechnic University (JP), University of California San Diego (US), McMaster University (CA)
Quality Education
Openalex Percentile: Top 98%
Motor Control and Adaptation
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Decomposing Juggling Skill into Sequencing, Prediction, and Accuracy: A Computational Model with Low-Gravity VR Training — Makoto Kobayashi, Hiroyuki Kambara, et al. · Sensors (2026) | TGRS Research Map | TGRS