Investigating Academic Writing Workload Among English Department Students: A NASA-TLX Analysis of Gamified Instruction

This study investigates the workload experienced by English Department students in a gamified academic writing task. The NASA Task Load Index (NASA-TLX) serves as the primary instrument for analyzing workload distribution across six dimensions: mental demand, physical demand, temporal demand, performance, effort, and frustration. Additionally, the study examines its correlation with self-reported perceived learning and learning outcomes. Data collected from 23 Master’s students in Poland indicate a moderate overall workload, with effort and frustration emerging as the primary contributors. While students reported improvements in citation mastery, perceived workload did not exhibit a significant correlation with final grades. The findings suggest that gamification can enhance student engagement without imposing excessive cognitive strain.

Authors

Publication Details

Journal
Linguistics Beyond and Within (LingBaW)
Published
2025-12-31
DOI
https://doi.org/10.31743/lingbaw.18307
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Investigating Academic Writing Workload Among English Department Students: A NASA-TLX Analysis of Gamified Instruction

Monika Łodej
Linguistics Beyond and Within (LingBaW)
Educational Games and Gamification
article

Investigating Academic Writing Workload Among English Department Students: A NASA-TLX Analysis of Gamified Instruction

Monika Łodej
article en

Abstract

This study investigates the workload experienced by English Department students in a gamified academic writing task. The NASA Task Load Index (NASA-TLX) serves as the primary instrument for analyzing workload distribution across six dimensions: mental demand, physical demand, temporal demand, performance, effort, and frustration. Additionally, the study examines its correlation with self-reported perceived learning and learning outcomes. Data collected from 23 Master’s students in Poland indicate a moderate overall workload, with effort and frustration emerging as the primary contributors. While students reported improvements in citation mastery, perceived workload did not exhibit a significant correlation with final grades. The findings suggest that gamification can enhance student engagement without imposing excessive cognitive strain.

Linguistics Beyond and Within (LingBaW)Vol. 11
Quality Education
Openalex Percentile: Top 25%
Educational Games and Gamification
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