Learning effects of an experiential groundwater resource Game in North-Eastern Ghana

The growth of dry season farming in Ghana is putting increased pressure on groundwater resources. Using mixed methods this paper examines the learning effect of an experiential groundwater resource game in Ghana's Upper East Region that simulates real-life resource use and common-pool resource management dilemmas. Results indicate short and medium-term learnings associated with participation in the game. During the game, group interaction and communication improved cooperation and led to more sustainable game behaviours. The gender-specific analysis indicates that females and males may learn and respond differently to the game. Males exhibited more sustainable game behaviours with increased communication and rules whereas female groups showed more learning from round to round. The positive learning effects from the game persisted 12 months after the intervention. Debriefing and focus group participants mentioned lessons learned about the depletable and shared nature of groundwater resources and the importance of communication and collective governance. Participants also described selecting water conserving crops and creating community watering schedules to manage water use. Findings highlight the important role experiential learning games can play in increasing knowledge, motivation, and agency associated with sustainable natural resource use. • Groundwater resource games are an important tool for natural resources management. • Experiential learning games increased knowledge, motivation, and agency. • Group communication improved cooperation and led to more sustainable behaviours. • Lessons learned from the game persisted a year after the intervention.

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Publication Details

Journal
Journal of Rural Studies
Published
2026-01-02
DOI
https://doi.org/10.1016/j.jrurstud.2025.103975
Primary Topic
Educational Games and Gamification
Type
article
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article

Learning effects of an experiential groundwater resource Game in North-Eastern Ghana

Ivy Blackmore, Ruth Meinzen‐Dick, Margaret Atosina Akuriba, Wei Zhang et al.
Journal of Rural Studies
Educational Games and Gamification
article

Learning effects of an experiential groundwater resource Game in North-Eastern Ghana

Ivy Blackmore, Ruth Meinzen‐Dick, Margaret Atosina Akuriba, Wei Zhang, Emmanuel Obuobie, Claudia Ringler, Hagar ElDidi
article en

Abstract

The growth of dry season farming in Ghana is putting increased pressure on groundwater resources. Using mixed methods this paper examines the learning effect of an experiential groundwater resource game in Ghana's Upper East Region that simulates real-life resource use and common-pool resource management dilemmas. Results indicate short and medium-term learnings associated with participation in the game. During the game, group interaction and communication improved cooperation and led to more sustainable game behaviours. The gender-specific analysis indicates that females and males may learn and respond differently to the game. Males exhibited more sustainable game behaviours with increased communication and rules whereas female groups showed more learning from round to round. The positive learning effects from the game persisted 12 months after the intervention. Debriefing and focus group participants mentioned lessons learned about the depletable and shared nature of groundwater resources and the importance of communication and collective governance. Participants also described selecting water conserving crops and creating community watering schedules to manage water use. Findings highlight the important role experiential learning games can play in increasing knowledge, motivation, and agency associated with sustainable natural resource use. • Groundwater resource games are an important tool for natural resources management. • Experiential learning games increased knowledge, motivation, and agency. • Group communication improved cooperation and led to more sustainable behaviours. • Lessons learned from the game persisted a year after the intervention.

Journal of Rural StudiesVol. 122
International Food Policy Research Institute (US), Council for Scientific and Industrial Research (GH), University for Development Studies (GH), Michigan State University (US)
Openalex Percentile: Top 99%
Educational Games and Gamification
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