WHAT DRIVES IMPULSIVE BUYING IN VIDEO GAME MICROTRANSACTIONS? A STRUCTURAL EQUATION MODELING STUDY OF INDONESIAN GAMERS

Microtransactions in video games have become a growing monetization strategy but also trigger impulsive buying behavior. This study aims to evaluate the factors influencing impulse buying in video game microtransactions in Jabodetabek, focusing on key variables such as Shopping Enjoyment, Impulse Buying Tendency, Urge to Purchase, Positive Affect, Negative Affect, and Hedonic Motivation. This research employs a quantitative approach with 436 respondents, analyzed using Structural Equation Modeling (SEM) with SmartPLS 3.0. The findings indicate that Shopping Enjoyment enhances Positive Affect, which subsequently drives Urge to Purchase and Impulse Buying. Additionally, Impulse Buying Tendency significantly influences Impulse Buying, whereas Negative Affect and Hedonic Motivation show no significant impact. These findings provide insights for the gaming industry to develop more ethical monetization strategies and help players manage their purchasing behavior more effectively.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-08-15
DOI
https://doi.org/10.5281/zenodo.18109327
Primary Topic
Consumer Retail Behavior Studies
Type
article
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article

WHAT DRIVES IMPULSIVE BUYING IN VIDEO GAME MICROTRANSACTIONS? A STRUCTURAL EQUATION MODELING STUDY OF INDONESIAN GAMERS

Journal of Theoretical and Applied Information Technology
Zenodo (CERN European Organization for Nuclear Research)
Consumer Retail Behavior Studies
article

WHAT DRIVES IMPULSIVE BUYING IN VIDEO GAME MICROTRANSACTIONS? A STRUCTURAL EQUATION MODELING STUDY OF INDONESIAN GAMERS

Journal of Theoretical and Applied Information Technology
article en

Abstract

Microtransactions in video games have become a growing monetization strategy but also trigger impulsive buying behavior. This study aims to evaluate the factors influencing impulse buying in video game microtransactions in Jabodetabek, focusing on key variables such as Shopping Enjoyment, Impulse Buying Tendency, Urge to Purchase, Positive Affect, Negative Affect, and Hedonic Motivation. This research employs a quantitative approach with 436 respondents, analyzed using Structural Equation Modeling (SEM) with SmartPLS 3.0. The findings indicate that Shopping Enjoyment enhances Positive Affect, which subsequently drives Urge to Purchase and Impulse Buying. Additionally, Impulse Buying Tendency significantly influences Impulse Buying, whereas Negative Affect and Hedonic Motivation show no significant impact. These findings provide insights for the gaming industry to develop more ethical monetization strategies and help players manage their purchasing behavior more effectively.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 26%
Consumer Retail Behavior Studies
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WHAT DRIVES IMPULSIVE BUYING IN VIDEO GAME MICROTRANSACTIONS? A STRUCTURAL EQUATION MODELING STUDY OF INDONESIAN GAMERS — Journal of Theoretical and Applied Information Technology · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS