Video App Usability and Creative Empowerment of Selected Deaf and Hard-of-Hearing (DHH) Learners

This study investigates how video editing tool usability relates to the creative potential of Deaf and Hard-of-Hearing (DHH) learners creating digital stories in Religious Education (RE). The research utilized a rigorous qualitative-methods design, integrating the Gestural Think-Aloud Protocol (GTAP) with Nielsen’s Usability Heuristics. This approach systematically evaluated the performance of DHH learners using CapCut and Canva, while concurrently measuring their creativity using established cognitive models. Findings demonstrated that CapCut had a significantly superior usability rating compared to Canva. Although DHH learners' creative expression was in the “Developing” stage (46.5%–54.8%), the results confirm that tool accessibility is the dominant factor influencing creative achievement. The study also observed the manifestation of virtues, notably collaboration and honesty, during the project. This research concludes there is an urgent need for accessibility improvements in mainstream video editing applications, primarily focusing on automated captioning and navigation features, to ensure equitable learning experiences. This outcome validates digital storytelling as a transformative practice that cultivates creative, problem-solving, and collaboration skills while supporting RE outcomes.

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Publication Details

Journal
Hitik International Journal of Catechists and Religious Educators
Published
2025-12-31
DOI
https://doi.org/10.63130/hijcre.v2i2.196
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
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article

Video App Usability and Creative Empowerment of Selected Deaf and Hard-of-Hearing (DHH) Learners

Auria U Arabit, Chanda Eleanor Blanco
Hitik International Journal of Catechists and Religious Educators
Digital Storytelling and Education
article

Video App Usability and Creative Empowerment of Selected Deaf and Hard-of-Hearing (DHH) Learners

Auria U Arabit, Chanda Eleanor Blanco
article en

Abstract

This study investigates how video editing tool usability relates to the creative potential of Deaf and Hard-of-Hearing (DHH) learners creating digital stories in Religious Education (RE). The research utilized a rigorous qualitative-methods design, integrating the Gestural Think-Aloud Protocol (GTAP) with Nielsen’s Usability Heuristics. This approach systematically evaluated the performance of DHH learners using CapCut and Canva, while concurrently measuring their creativity using established cognitive models. Findings demonstrated that CapCut had a significantly superior usability rating compared to Canva. Although DHH learners' creative expression was in the “Developing” stage (46.5%–54.8%), the results confirm that tool accessibility is the dominant factor influencing creative achievement. The study also observed the manifestation of virtues, notably collaboration and honesty, during the project. This research concludes there is an urgent need for accessibility improvements in mainstream video editing applications, primarily focusing on automated captioning and navigation features, to ensure equitable learning experiences. This outcome validates digital storytelling as a transformative practice that cultivates creative, problem-solving, and collaboration skills while supporting RE outcomes.

Hitik International Journal of Catechists and Religious EducatorsVol. 2(2)
La Salle University (US), De La Salle University (PH)
Quality Education
Openalex Percentile: Top 22%
Digital Storytelling and Education
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