Mixed Reality Game Design for the Effectiveness and Application Research of Integrating Sustainable Concepts into Blended Learning

This study explores how mixed reality (MR) game environments, enabled by sensor-based motion tracking and interactive visualization technologies, can be effectively integrated into blended learning to promote sustainability education. Using eight Macau bakeries as empirical cases, field investigations collected and categorized surplus bread samples, while carbon emission frameworks informed pedagogical design. Employing a multidimensional research methodology combining questionnaires and semi-structured interviews, the study delved into the intrinsic link between bread waste and carbon emissions. Through perceptual interaction design and task-oriented challenge modes within the MR environment, users were immersed in experiencing the pathway of sustainable behavioral impact. Post-instructional engagement with the MR game revealed that >90% of participants expressed strong affinity for the system design, and >85% perceived it as intuitively operable. Analysis of user feedback and performance data demonstrates the system’s potential to deliver solutions for reducing bread waste and carbon emissions. By establishing a replicable MR game framework and technical mechanisms, this research offers novel perspectives for future sustainability education studies in the field of behavioral mixed reality design.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-12-30
DOI
https://doi.org/10.3390/mti10010003
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Mixed Reality Game Design for the Effectiveness and Application Research of Integrating Sustainable Concepts into Blended Learning

Chenxi Xiao, Pengwei Hsiao, Zhengqing Wang
Multimodal Technologies and Interaction
Educational Games and Gamification
article

Mixed Reality Game Design for the Effectiveness and Application Research of Integrating Sustainable Concepts into Blended Learning

Chenxi Xiao, Pengwei Hsiao, Zhengqing Wang
article en

Abstract

This study explores how mixed reality (MR) game environments, enabled by sensor-based motion tracking and interactive visualization technologies, can be effectively integrated into blended learning to promote sustainability education. Using eight Macau bakeries as empirical cases, field investigations collected and categorized surplus bread samples, while carbon emission frameworks informed pedagogical design. Employing a multidimensional research methodology combining questionnaires and semi-structured interviews, the study delved into the intrinsic link between bread waste and carbon emissions. Through perceptual interaction design and task-oriented challenge modes within the MR environment, users were immersed in experiencing the pathway of sustainable behavioral impact. Post-instructional engagement with the MR game revealed that >90% of participants expressed strong affinity for the system design, and >85% perceived it as intuitively operable. Analysis of user feedback and performance data demonstrates the system’s potential to deliver solutions for reducing bread waste and carbon emissions. By establishing a replicable MR game framework and technical mechanisms, this research offers novel perspectives for future sustainability education studies in the field of behavioral mixed reality design.

Multimodal Technologies and InteractionVol. 10(1)
Macao Polytechnic University (MO)
Openalex Percentile: Top 25%
Educational Games and Gamification
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Mixed Reality Game Design for the Effectiveness and Application Research of Integrating Sustainable Concepts into Blended Learning — Chenxi Xiao, Pengwei Hsiao, et al. · Multimodal Technologies and Interaction (2025) | TGRS Research Map | TGRS