Low-Barrier Dataset Collection With Real Human Body for Interactive Per-Garment Virtual Try-On

Existing image-based virtual try-on methods are limited to frontal views and lack real-time performance. While per-garment virtual try-on methods have tackled these issues by adopting per-garment training, they still encounter practical limitations: (1) the robotic mannequin used for per-garment datasets collection is prohibitively expensive; (2) the synthesized garments often misalign with the human body. To address these challenges, we propose a low-barrier approach to collect per-garment datasets using real human bodies, eliminating the need for an expensive robotic mannequin and reducing data collection time from 2 hours to 2 minutes. Additionally, we introduce a hybrid person representation that ensures precise human-garment alignment. We conducted qualitative and quantitative comparisons with state-of-the-art image-based virtual try-on methods to demonstrate the superiority of our method regarding image quality and temporal consistency. Furthermore, most participants in our user study found the system effective in supporting garment purchasing decisions.

Authors

Institutions

Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2025-12-31
DOI
https://doi.org/10.1109/mcg.2025.3649499
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Low-Barrier Dataset Collection With Real Human Body for Interactive Per-Garment Virtual Try-On

Takayuki Hori, I‐Chao Shen, Jingyuan Liu, Zaiqiang Wu et al.
IEEE Computer Graphics and Applications
Generative Adversarial Networks and Image Synthesis
article

Low-Barrier Dataset Collection With Real Human Body for Interactive Per-Garment Virtual Try-On

Takayuki Hori, I‐Chao Shen, Jingyuan Liu, Zaiqiang Wu, T. Igarashi, Yuki Shibata, Yechen Li
article en

Abstract

Existing image-based virtual try-on methods are limited to frontal views and lack real-time performance. While per-garment virtual try-on methods have tackled these issues by adopting per-garment training, they still encounter practical limitations: (1) the robotic mannequin used for per-garment datasets collection is prohibitively expensive; (2) the synthesized garments often misalign with the human body. To address these challenges, we propose a low-barrier approach to collect per-garment datasets using real human bodies, eliminating the need for an expensive robotic mannequin and reducing data collection time from 2 hours to 2 minutes. Additionally, we introduce a hybrid person representation that ensures precise human-garment alignment. We conducted qualitative and quantitative comparisons with state-of-the-art image-based virtual try-on methods to demonstrate the superiority of our method regarding image quality and temporal consistency. Furthermore, most participants in our user study found the system effective in supporting garment purchasing decisions.

IEEE Computer Graphics and ApplicationsVol. PP
SoftBank Group (Japan) (JP), The University of Tokyo (JP)
Openalex Percentile: Top 34%
Generative Adversarial Networks and Image Synthesis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.