Low-Barrier Dataset Collection With Real Human Body for Interactive Per-Garment Virtual Try-On
Existing image-based virtual try-on methods are limited to frontal views and lack real-time performance. While per-garment virtual try-on methods have tackled these issues by adopting per-garment training, they still encounter practical limitations: (1) the robotic mannequin used for per-garment datasets collection is prohibitively expensive; (2) the synthesized garments often misalign with the human body. To address these challenges, we propose a low-barrier approach to collect per-garment datasets using real human bodies, eliminating the need for an expensive robotic mannequin and reducing data collection time from 2 hours to 2 minutes. Additionally, we introduce a hybrid person representation that ensures precise human-garment alignment. We conducted qualitative and quantitative comparisons with state-of-the-art image-based virtual try-on methods to demonstrate the superiority of our method regarding image quality and temporal consistency. Furthermore, most participants in our user study found the system effective in supporting garment purchasing decisions.
Authors
- Takayuki Hori (ORCID: https://orcid.org/0000-0001-8232-5922)
- I‐Chao Shen (ORCID: https://orcid.org/0000-0003-4201-3793)
- Jingyuan Liu (ORCID: https://orcid.org/0000-0002-4648-5555)
- Zaiqiang Wu
- T. Igarashi
- Yuki Shibata
- Yechen Li
Institutions
- SoftBank Group (Japan) (JP)
- The University of Tokyo (JP)
Publication Details
- Journal
- IEEE Computer Graphics and Applications
- Published
- 2025-12-31
- DOI
- https://doi.org/10.1109/mcg.2025.3649499
- Primary Topic
- Generative Adversarial Networks and Image Synthesis
- Type
- article
- Field-Weighted Citation Impact
- 0.00