Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study

ShIF occurs primarily for consciously processed negative memories and diminishes over several days, highlighting the temporal and emotional boundaries of intentional forgetting. This study introduces a game-based approach that extends traditional suppression paradigms and offers an ecologically valid framework for investigating memory control. Importantly, we demonstrate that suppression can be induced through a game-based paradigm. By examining emotional valence, exposure condition, and temporal dynamics, we extend previous work focused only on transient effects and clarify the potential for practical implementation in digital therapeutic applications such as posttraumatic stress disorder treatment.

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Publication Details

Journal
JMIR Serious Games
Published
2025-12-30
DOI
https://doi.org/10.2196/76946
Primary Topic
Memory Processes and Influences
Type
article
Field-Weighted Citation Impact
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article

Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study

Yu Rang Park, Yoon Jin Cho, Kyung Min Kim, Da Won Suh et al.
JMIR Serious Games
Memory Processes and Influences
article

Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study

Yu Rang Park, Yoon Jin Cho, Kyung Min Kim, Da Won Suh, Jae Yong Yu, Jung Hun Phee, In Seong Baek, Ka Hyun Kim
article en

Abstract

ShIF occurs primarily for consciously processed negative memories and diminishes over several days, highlighting the temporal and emotional boundaries of intentional forgetting. This study introduces a game-based approach that extends traditional suppression paradigms and offers an ecologically valid framework for investigating memory control. Importantly, we demonstrate that suppression can be induced through a game-based paradigm. By examining emotional valence, exposure condition, and temporal dynamics, we extend previous work focused only on transient effects and clarify the potential for practical implementation in digital therapeutic applications such as posttraumatic stress disorder treatment.

JMIR Serious GamesVol. 13
Hallym University (KR), Yonsei University (KR), Hallym Polytechnic University (KR)
Openalex Percentile: Top 31%
Memory Processes and Influences
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Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study — Yu Rang Park, Yoon Jin Cho, et al. · JMIR Serious Games (2025) | TGRS Research Map | TGRS