Gamified mental health: digital therapeutic alliance and mental well-being

Purpose Mental health–related issues are prevalent across the world; however, access to traditional mental health care remains limited. This study aims to investigate the effectiveness of a gamified mental health app, “SuperBetter” in promoting mental well-being and the role of digital therapeutic alliance (DTA) in predicting the well-being outcomes. Design/methodology/approach This study included 21 young adults from India who completed using the SuperBetter app over a two-week intervention period. The usage of the app was measured through the number of logged activities on the app. Relevant scales were administered to measure mental well-being levels before and after the intervention period. DTA was measured after the intervention. T-test and regression analyses were conducted. Findings The results revealed a statistically significant increase in the mental well-being levels after the intervention. The regression analysis revealed DTA to be a significant predictor of mental well-being levels post-intervention. However, logged activity was not a significant predictor of mental well-being levels. Originality/value Using the SuperBetter app for two weeks resulted in improved mental well-being. The DTA with the app emerged as a more pertinent predictor of mental well-being than logged activity. However, due to limitations like a small sample size and the absence of a control group, these findings need to be taken with caution. Future research should explore the vast potential of DTA in unguided digital interventions.

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Publication Details

Journal
Mental Health and Digital Technologies
Published
2025-12-31
DOI
https://doi.org/10.1108/mhdt-08-2025-0052
Primary Topic
Digital Mental Health Interventions
Type
article
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article

Gamified mental health: digital therapeutic alliance and mental well-being

Zidan Kachhi, Suhani Hirpara
Mental Health and Digital Technologies
Digital Mental Health Interventions
article

Gamified mental health: digital therapeutic alliance and mental well-being

Zidan Kachhi, Suhani Hirpara
article en

Abstract

Purpose Mental health–related issues are prevalent across the world; however, access to traditional mental health care remains limited. This study aims to investigate the effectiveness of a gamified mental health app, “SuperBetter” in promoting mental well-being and the role of digital therapeutic alliance (DTA) in predicting the well-being outcomes. Design/methodology/approach This study included 21 young adults from India who completed using the SuperBetter app over a two-week intervention period. The usage of the app was measured through the number of logged activities on the app. Relevant scales were administered to measure mental well-being levels before and after the intervention period. DTA was measured after the intervention. T-test and regression analyses were conducted. Findings The results revealed a statistically significant increase in the mental well-being levels after the intervention. The regression analysis revealed DTA to be a significant predictor of mental well-being levels post-intervention. However, logged activity was not a significant predictor of mental well-being levels. Originality/value Using the SuperBetter app for two weeks resulted in improved mental well-being. The DTA with the app emerged as a more pertinent predictor of mental well-being than logged activity. However, due to limitations like a small sample size and the absence of a control group, these findings need to be taken with caution. Future research should explore the vast potential of DTA in unguided digital interventions.

Mental Health and Digital Technologies
Montfort Social Institute (IN), De Montfort University (GB)
Openalex Percentile: Top 29%
Digital Mental Health Interventions
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