Application of Problem-based Learning Based Set Mobile Game Oriented to Motivation, Interest, and Logical-Mathematical Thinking
The purpose of this study is to describe (1) the effectiveness of problem-based learning using Mobile Games; (2) the effectiveness of conventional learning using Mobile Games; and (3) the comparative effectiveness between problem-based learning using Mobile Games and conventional learning using Mobile Games in terms of students' motivation, interest, and logical-mathematical thinking ability. This research is a quasi-experimental study with a population of all seventh-grade students at SMP Negeri 1 Minggir, and the sample comprises classes VIIF and VIIG, each with 31 students. Data were obtained using non-test and test instruments. The effectiveness of mobile game treatment in each class was analyzed using t-tests and MANOVA (Hotteling T2). The results of this study show: (1) problem-based learning using Mobile Games is effective in terms of students' motivation, interest, and logical-mathematical thinking ability based on questionnaire and post-test; (2) conventional learning using Mobile Games is effective in terms of students' motivation, interest, and logical-mathematical thinking ability based on questionnaire and post-test; and (3) the results of the comparative effectiveness analysis show that problem-based learning using Mobile Games is more effective compared to conventional learning using Mobile Games in terms of students' motivation, interest, and logical-mathematical thinking.
Authors
- Nopi Tri Utami
- Wahyu Setyaningrum
Institutions
- Yogyakarta State University (ID)
Publication Details
- Journal
- Journal of Mathematics Instruction Social Research and Opinion
- Published
- 2025-12-31
- DOI
- https://doi.org/10.58421/misro.v4i4.980
- Primary Topic
- Educational Methods and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00