Analysis of methods for simulating character encounters in a game with RPG elements

This paper investigates algorithms that predict the outcome of a duel in a game with RPG elements and determine the losses incurred. The aim is to evaluate the effectiveness of the following approaches: based on Lanchester's laws and stochastic, using the Monte Carlo method. Verification was carried out through manual gameplay and comparison of the obtained results with those predicted by the algorithms, measuring their accuracy with the MAPE. The analysis showed greater efficiency and stability of the Monte Carlo algorithm, while the Lanchester model turned out to be less reliable in one of the cases.

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Publication Details

Journal
Journal of Computer Sciences Institute
Published
2025-12-30
DOI
https://doi.org/10.35784/jcsi.8353
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Analysis of methods for simulating character encounters in a game with RPG elements

Jakub Smółka, Michał Zdybel
Journal of Computer Sciences Institute
Artificial Intelligence in Games
article

Analysis of methods for simulating character encounters in a game with RPG elements

Jakub Smółka, Michał Zdybel
article en

Abstract

This paper investigates algorithms that predict the outcome of a duel in a game with RPG elements and determine the losses incurred. The aim is to evaluate the effectiveness of the following approaches: based on Lanchester's laws and stochastic, using the Monte Carlo method. Verification was carried out through manual gameplay and comparison of the obtained results with those predicted by the algorithms, measuring their accuracy with the MAPE. The analysis showed greater efficiency and stability of the Monte Carlo algorithm, while the Lanchester model turned out to be less reliable in one of the cases.

Journal of Computer Sciences InstituteVol. 37
Lublin University of Technology (PL)
Openalex Percentile: Top 18%
Artificial Intelligence in Games
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