Using Scientific Illustration in the Visualization Process of Digital Game Design: The Case of Science Education

This study was conducted using the case study approach, one of the qualitative research methods. The research examined the function of scientific illustration in the visualization process of digital game design. In this context, different game projects were taken as case studies; the relationship between scientific accuracy, aesthetic expression, and the transfer of visual information was analyzed. The study was conducted based on an art-based research method; visual materials emerging during the illustration production process were evaluated as qualitative data. The findings reveal that scientific illustration is not only a tool for conveying information but also a form of expression that enriches the perception of reality and the aesthetic experience in game worlds. The research also highlights the educational and cultural contribution potential of digital production practices in this field, which lies at the intersection of art and science.

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Publication Details

Journal
Mimarlık Bilimleri ve Uygulamaları Dergisi (MBUD)
Published
2025-12-27
DOI
https://doi.org/10.30785/mbud.1734997
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Using Scientific Illustration in the Visualization Process of Digital Game Design: The Case of Science Education

Leman Üstündağ, Banu Bulduk Türkmen
Mimarlık Bilimleri ve Uygulamaları Dergisi (MBUD)
Digital Games and Media
article

Using Scientific Illustration in the Visualization Process of Digital Game Design: The Case of Science Education

Leman Üstündağ, Banu Bulduk Türkmen
article en

Abstract

This study was conducted using the case study approach, one of the qualitative research methods. The research examined the function of scientific illustration in the visualization process of digital game design. In this context, different game projects were taken as case studies; the relationship between scientific accuracy, aesthetic expression, and the transfer of visual information was analyzed. The study was conducted based on an art-based research method; visual materials emerging during the illustration production process were evaluated as qualitative data. The findings reveal that scientific illustration is not only a tool for conveying information but also a form of expression that enriches the perception of reality and the aesthetic experience in game worlds. The research also highlights the educational and cultural contribution potential of digital production practices in this field, which lies at the intersection of art and science.

Mimarlık Bilimleri ve Uygulamaları Dergisi (MBUD)Vol. 10(2)
Bandırma Onyedi Eylül University (TR), Hacettepe University (TR)
Hacettepe Üniversitesi
Quality Education
Openalex Percentile: Top 22%
Digital Games and Media
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Using Scientific Illustration in the Visualization Process of Digital Game Design: The Case of Science Education — Leman Üstündağ, Banu Bulduk Türkmen · Mimarlık Bilimleri ve Uygulamaları Dergisi (MBUD) (2025) | TGRS Research Map | TGRS