The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes

This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay video featuring either a Black or a White character. Implicit attitudes were assessed using the Implicit Association Test, and explicit attitudes were measured with a biological racism scale. Results revealed a significant main effect of character race on implicit attitudes: participants exposed to the Black character showed stronger pro-White/anti-Black biases. Moderation analysis indicated that this effect was significant among White participants but not among Black participants. Conversely, Black participants exhibited a significant reduction in explicit racism after exposure to the violent Black character, whereas White participants showed no change. Although moderation effects were marginally significant, the crossover pattern suggests that ingroup identification and stereotype activation may operate in opposite directions depending on viewer identity. These findings advance understanding of media-induced racial bias and highlight the need for more inclusive character representations in interactive media. Implications for theory, game design, and media literacy are discussed.

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Publication Details

Journal
International Journal of Psychology
Published
2025-12-28
DOI
https://doi.org/10.1002/ijop.70157
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
0.00

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article

The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes

Isabella Leandra Silva Santos, Cícero Roberto Pereira, Tailson Evangelista Mariano, Carlos Eduardo Pimentel et al.
International Journal of Psychology
Media Influence and Health
article

The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes

Isabella Leandra Silva Santos, Cícero Roberto Pereira, Tailson Evangelista Mariano, Carlos Eduardo Pimentel, Victoria da Costa Perman
article en

Abstract

This study investigates how racialized representations in violent video games influence implicit and explicit racial attitudes, and whether these effects are moderated by the player's racial identity. Grounded in the General Aggression Model and Evaluative Conditioning theory, 140 participants were randomly assigned to view a violent gameplay video featuring either a Black or a White character. Implicit attitudes were assessed using the Implicit Association Test, and explicit attitudes were measured with a biological racism scale. Results revealed a significant main effect of character race on implicit attitudes: participants exposed to the Black character showed stronger pro-White/anti-Black biases. Moderation analysis indicated that this effect was significant among White participants but not among Black participants. Conversely, Black participants exhibited a significant reduction in explicit racism after exposure to the violent Black character, whereas White participants showed no change. Although moderation effects were marginally significant, the crossover pattern suggests that ingroup identification and stereotype activation may operate in opposite directions depending on viewer identity. These findings advance understanding of media-induced racial bias and highlight the need for more inclusive character representations in interactive media. Implications for theory, game design, and media literacy are discussed.

International Journal of PsychologyVol. 61(1)
University of Lisbon (PT), Universidade Federal da Paraíba (BR), Universidade Católica de Pernambuco (BR)
Fundação de Amparo à Ciência e Tecnologia do Estado de Pernambuco
Quality Education
Openalex Percentile: Top 21%
Media Influence and Health
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