Comparing the blend of manikin based simulation and virtual reality based training with mixed reality based training for basic life support: a randomized control trial
Virtual Reality (VR) is effective for teaching theoretical knowledge, while manikin-based simulations are essential for hands-on skill development. Mixed Reality (MR), which offers haptic feedback, have the potential to teach both knowledge and practical skills. This study evaluates whether MR-based serious games with an integrated manikin can achieve learning outcomes comparable to the blended use of VR-based serious games and manikin-based training. Thirty-two fourth-semester students from Acıbadem Mehmet Ali Aydınlar University voluntarily participated and were randomly assigned to two groups: the VR + M Group (n = 16), trained with the blend of VR-based serious games and manikin-based simulation, and the MR Group (n = 16), trained with MR-based serious games. All participants completed a pretest before training. The VR + M Group underwent VR training and an exam, followed by manikin-based skills training and a hands-on exam. Their overall performance score was the average of the VR and manikin-based exam scores. The MR Group completed MR training and an MR-based exam. Both groups completed a posttest after training. Post-test scores improved significantly in both groups. A statistically significant difference was observed between the overall exam scores of the two groups, with the MR Group scoring higher on average. MR-based serious gaming, when integrated with manikin interaction, shows strong potential as an alternative training method for simulation-based Basic Life Support training.
Authors
- Mehmet Emin Aksoy (ORCID: https://orcid.org/0000-0003-3227-2660)
- Tuba Usseli (ORCID: https://orcid.org/0000-0001-5619-0235)
- Arun Ekin Özkan (ORCID: https://orcid.org/0000-0002-8151-0672)
- Dilek Kitapcioglu
Institutions
- Kent Hastanesi (TR)
- Acıbadem Adana Hospital (TR)
- Boğaziçi University (TR)
Publication Details
- Journal
- Virtual Reality
- Published
- 2025-12-27
- DOI
- https://doi.org/10.1007/s10055-025-01298-8
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00