THE USE OF LIGHTING TECHNOLOGIES IN THE DIGITAL GAMING SPACE ON THE EXAMPLE OF MODERN GAMING PROJECTS

The article investigates the development of lighting technology within the framework of the shift from traditional analogue painting techniques to contemporary digital visual media.The insufficient scientific research aimed at studying the current practices of creating digital games as a form of digital art highlights the need to examine digital games as a distinctly new convergent art genre.To grasp the nature of the digital interactive environment, we reference L. Manovich's theoretical ideas regarding digital interactive space.In these games, players not only appreciate the aesthetics and captivating narratives but also engage in real-time interactions with a realm governed by procedural logic and computational algorithms.This fosters a profound sense of immersion and offers players a genuinely exceptional gaming experience.The article delves into various methodologies and tactics for employing software-driven lighting as a crucial component of contemporary game development.From the artistic foundations present in Jan van Eyck's works to the modern digital algorithms utilised in well-known games such as The Black Book, The Baba Yaga, The Moose Man, and Bylina, programmatic lighting serves as an essential visual and technological element.

Publication Details

Journal
Scientific and analytical journal Burganov House The space of culture
Published
2025-06-10
DOI
https://doi.org/10.36340/2071-6818-2025-21-6-24-31
Primary Topic
Environmental Sustainability and Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE USE OF LIGHTING TECHNOLOGIES IN THE DIGITAL GAMING SPACE ON THE EXAMPLE OF MODERN GAMING PROJECTS

Scientific and analytical journal Burganov House The space of culture
Environmental Sustainability and Technology
article

THE USE OF LIGHTING TECHNOLOGIES IN THE DIGITAL GAMING SPACE ON THE EXAMPLE OF MODERN GAMING PROJECTS

article en

Abstract

The article investigates the development of lighting technology within the framework of the shift from traditional analogue painting techniques to contemporary digital visual media.The insufficient scientific research aimed at studying the current practices of creating digital games as a form of digital art highlights the need to examine digital games as a distinctly new convergent art genre.To grasp the nature of the digital interactive environment, we reference L. Manovich's theoretical ideas regarding digital interactive space.In these games, players not only appreciate the aesthetics and captivating narratives but also engage in real-time interactions with a realm governed by procedural logic and computational algorithms.This fosters a profound sense of immersion and offers players a genuinely exceptional gaming experience.The article delves into various methodologies and tactics for employing software-driven lighting as a crucial component of contemporary game development.From the artistic foundations present in Jan van Eyck's works to the modern digital algorithms utilised in well-known games such as The Black Book, The Baba Yaga, The Moose Man, and Bylina, programmatic lighting serves as an essential visual and technological element.

Scientific and analytical journal Burganov House The space of cultureVol. 21(6)
Industry, innovation and infrastructure
Openalex Percentile: Top 26%
Environmental Sustainability and Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.