Smartphone gaming while walking increases visual fatigue compared with standing

Mobile gaming differs from passive smartphone activities such as browsing or texting due to its continuous engagement and limited opportunities for pause. Although gaming while walking is common, little is known about its effects on eyestrain. This study recruited 30 young adults (15 men, 15 women) to examine eyestrain during smartphone gaming across two modes (standing, walking) and two durations (15 and 30 min). Four outcomes were assessed: critical flicker fusion frequency (CFF) reduction, visual fatigue scale (VFS), gaze angle, and viewing distance. Results from three-way ANOVA showed that gaming mode significantly affected all responses (p < 0.01). Walking induced greater CFF reduction (2.8 Hz vs. 1.6 Hz in standing, p < 0.001) and higher VFS (4.5 vs. 3.4, p < 0.001), alongside smaller gaze angles and shorter viewing distances. Prolonged gaming (30 min) further increased eyestrain, evidenced by greater CFF reduction and higher VFS scores. Descriptively, viewing distance showed a trend toward reduction, particularly during walking. Sex differences were significant for gaze angle and viewing distance (p < 0.001), with women exhibiting smaller gaze angles and closer viewing distances, but not for fatigue measures. These findings demonstrate that smartphone gaming while walking exacerbates both objective and subjective visual fatigue, and longer sessions intensify these effects, underscoring the risks of mobile gaming during ambulation.

Authors

Institutions

Publication Details

Journal
Scientific Reports
Published
2025-12-27
DOI
https://doi.org/10.1038/s41598-025-33670-8
Primary Topic
Ergonomics and Musculoskeletal Disorders
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Smartphone gaming while walking increases visual fatigue compared with standing

Y. J. Wang, S. X. Wang, Yi-Lang Chen, Bo-Ru Su
Scientific Reports
Ergonomics and Musculoskeletal Disorders
article

Smartphone gaming while walking increases visual fatigue compared with standing

Y. J. Wang, S. X. Wang, Yi-Lang Chen, Bo-Ru Su
article en

Abstract

Mobile gaming differs from passive smartphone activities such as browsing or texting due to its continuous engagement and limited opportunities for pause. Although gaming while walking is common, little is known about its effects on eyestrain. This study recruited 30 young adults (15 men, 15 women) to examine eyestrain during smartphone gaming across two modes (standing, walking) and two durations (15 and 30 min). Four outcomes were assessed: critical flicker fusion frequency (CFF) reduction, visual fatigue scale (VFS), gaze angle, and viewing distance. Results from three-way ANOVA showed that gaming mode significantly affected all responses (p < 0.01). Walking induced greater CFF reduction (2.8 Hz vs. 1.6 Hz in standing, p < 0.001) and higher VFS (4.5 vs. 3.4, p < 0.001), alongside smaller gaze angles and shorter viewing distances. Prolonged gaming (30 min) further increased eyestrain, evidenced by greater CFF reduction and higher VFS scores. Descriptively, viewing distance showed a trend toward reduction, particularly during walking. Sex differences were significant for gaze angle and viewing distance (p < 0.001), with women exhibiting smaller gaze angles and closer viewing distances, but not for fatigue measures. These findings demonstrate that smartphone gaming while walking exacerbates both objective and subjective visual fatigue, and longer sessions intensify these effects, underscoring the risks of mobile gaming during ambulation.

Scientific ReportsVol. 16(1)
Ming Chi University of Technology (TW), Compal Electronics (Taiwan) (TW)
National Science and Technology Council
Gender equality
Openalex Percentile: Top 28%
Ergonomics and Musculoskeletal Disorders
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Smartphone gaming while walking increases visual fatigue compared with standing — Y. J. Wang, S. X. Wang, et al. · Scientific Reports (2025) | TGRS Research Map | TGRS