Serendipity in E-sport: Understanding How Complementary and Redundant Information from Robotic Game Companions Influence Game Satisfaction

Robotic Game Companions (RGCs) are AI-driven non-player robots designed to enhance player experiences by delivering contextualized information in the context of multiplayer online battle arena games. Given that RGCs can deliver unsolicited information in real time, this study explores how complementary and redundant information provided by RGCs impacts game satisfaction through perceived serendipity, as well as the moderating role of perceived game performance. A scenario-based experiment with 272 participants reveals that (1) complementary information (vs. redundant information) of RGCs has a greater impact on both game satisfaction and perceived serendipity; (2) perceived serendipity fully mediates the effect of complementary information (vs. redundant information) on game satisfaction; (3) perceived game performance moderates the relationship between complementary information (vs. redundant information), perceived serendipity, and game satisfaction. Contributions to theory and practice are then discussed.

Authors

Publication Details

Journal
ScholarSpace (University of Hawaii at Manoa)
Published
2025-12-23
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Serendipity in E-sport: Understanding How Complementary and Redundant Information from Robotic Game Companions Influence Game Satisfaction

Yongqiang Sun, Bo Yang, Ying Wang, Qinghe Gui et al.
ScholarSpace (University of Hawaii at Manoa)
Digital Games and Media
article

Serendipity in E-sport: Understanding How Complementary and Redundant Information from Robotic Game Companions Influence Game Satisfaction

Yongqiang Sun, Bo Yang, Ying Wang, Qinghe Gui, Yiyao Chen
article en

Abstract

Robotic Game Companions (RGCs) are AI-driven non-player robots designed to enhance player experiences by delivering contextualized information in the context of multiplayer online battle arena games. Given that RGCs can deliver unsolicited information in real time, this study explores how complementary and redundant information provided by RGCs impacts game satisfaction through perceived serendipity, as well as the moderating role of perceived game performance. A scenario-based experiment with 272 participants reveals that (1) complementary information (vs. redundant information) of RGCs has a greater impact on both game satisfaction and perceived serendipity; (2) perceived serendipity fully mediates the effect of complementary information (vs. redundant information) on game satisfaction; (3) perceived game performance moderates the relationship between complementary information (vs. redundant information), perceived serendipity, and game satisfaction. Contributions to theory and practice are then discussed.

ScholarSpace (University of Hawaii at Manoa)
Openalex Percentile: Top 23%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Serendipity in E-sport: Understanding How Complementary and Redundant Information from Robotic Game Companions Influence Game Satisfaction — Yongqiang Sun, Bo Yang, et al. · ScholarSpace (University of Hawaii at Manoa) (2025) | TGRS Research Map | TGRS