Game-Based Learning: An Experiential Card Game in Higher Education
This paper reports on an Action Design Research project using game-based learning for first year students at a Norwegian university. Thru co-developing a card game focusing on the core of a course, namely organizational structure, communication and culture in the digital age, we add to the Mechanics, Dynamics and Aesthetics framework. Our analysis of the development and deployment of the card game show that the successful use of Ganme-Based Learning requires (1) student preparation and progressive implementation of novel game formats, (2) effective curriculum integration, (3) real-world application of the game, and (4) focus on students understanding of the curriculum.
Authors
- Lena Hylving (ORCID: https://orcid.org/0000-0002-8529-0072)
- Marigo Raftopoulos (ORCID: https://orcid.org/0000-0003-3093-7462)
- Dion Kumnova
- Saleem Toure Issifou
Publication Details
- Journal
- ScholarSpace (University of Hawaii at Manoa)
- Published
- 2025-12-23
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00