The Role of Technological Setup in Shaping a Satisfying User Experience in Mixed Reality Games: An Empirical Investigation

Mixed Reality (MR) games blend physical and digital realms to deliver immersive playful user experiences (UX), yet their user base remains small and processual understanding is limited. This study proposes and empirically validates a two-stage perspective of MR game UX, distinguishing between the instrumental stage (technological setup and preparation) and the experiential stage (in-game interaction and enjoyment). Using large-scale user data, we demonstrate that instrumental-stage perceptions, including facilitating conditions, effort expectancy, performance expectancy are necessary for overall satisfaction with the experiential stage (ESOS). Moreover, ESOS has a stronger impact on users’ recommendation intention and continuance intention to the MR game, compared with overall satisfaction with the instrumental stage (ISOS). ISOS and ESOS both play significant mediating roles across MR games’ UX journey. These findings provide theoretical contributions to the understanding of MR game engagement and offer practical implications for designing more engaging MR experiences.

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Publication Details

Journal
ScholarSpace (University of Hawaii at Manoa)
Published
2025-12-23
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

The Role of Technological Setup in Shaping a Satisfying User Experience in Mixed Reality Games: An Empirical Investigation

Zhongyun Zhou, Weichen Li, Xiao-Ling Jin, Scott Thiebes
ScholarSpace (University of Hawaii at Manoa)
Augmented Reality Applications
article

The Role of Technological Setup in Shaping a Satisfying User Experience in Mixed Reality Games: An Empirical Investigation

Zhongyun Zhou, Weichen Li, Xiao-Ling Jin, Scott Thiebes
article en

Abstract

Mixed Reality (MR) games blend physical and digital realms to deliver immersive playful user experiences (UX), yet their user base remains small and processual understanding is limited. This study proposes and empirically validates a two-stage perspective of MR game UX, distinguishing between the instrumental stage (technological setup and preparation) and the experiential stage (in-game interaction and enjoyment). Using large-scale user data, we demonstrate that instrumental-stage perceptions, including facilitating conditions, effort expectancy, performance expectancy are necessary for overall satisfaction with the experiential stage (ESOS). Moreover, ESOS has a stronger impact on users’ recommendation intention and continuance intention to the MR game, compared with overall satisfaction with the instrumental stage (ISOS). ISOS and ESOS both play significant mediating roles across MR games’ UX journey. These findings provide theoretical contributions to the understanding of MR game engagement and offer practical implications for designing more engaging MR experiences.

ScholarSpace (University of Hawaii at Manoa)
Openalex Percentile: Top 35%
Augmented Reality Applications
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