Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education

Background: Game-based learning (GBL) grounded in constructivist and experiential learning theories has emerged as a promising strategy to improve engagement, motivation, and knowledge retention in higher education, particularly within STEM disciplines. Methods: This mixed-methods study evaluated the impact of GBL on student engagement, self-efficacy, and knowledge retention in undergraduate biology and architecture courses—two fields where GBL remains underexplored. Results: Thirty-three students (age 19.6 ± 1.6 years) participated, with near-equal representation from biology (51.4%) and architecture (48.6%) majors. Following GBL implementation, students reported significantly higher levels of engagement, participation, and perceived retention (p < 0.0001; effect size V ≥ 0.43). Biology students demonstrated greater gains in engagement and retention, while architecture students showed stronger improvements in participation and self-confidence. Qualitative feedback highlighted GBL’s interactivity and enjoyability, though some students noted distractions and accountability as challenges. Conclusions: Despite limitations such as small sample size and reliance on self-reported outcomes, the findings suggest that GBL is an effective, student-centered instructional tool with distinct benefits across disciplines. Broader, longitudinal studies using objective assessments are recommended to further validate its impact and inform scalable applications in STEM education.

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Publication Details

Journal
Education Sciences
Published
2025-12-21
DOI
https://doi.org/10.3390/educsci16010009
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education

Barbara N. Sanchez, Gengyun Le-Chan, Sunny S. K. Chan, Somaye Seddighi-Khavidak
Education Sciences
Educational Games and Gamification
article

Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education

Barbara N. Sanchez, Gengyun Le-Chan, Sunny S. K. Chan, Somaye Seddighi-Khavidak
article en

Abstract

Background: Game-based learning (GBL) grounded in constructivist and experiential learning theories has emerged as a promising strategy to improve engagement, motivation, and knowledge retention in higher education, particularly within STEM disciplines. Methods: This mixed-methods study evaluated the impact of GBL on student engagement, self-efficacy, and knowledge retention in undergraduate biology and architecture courses—two fields where GBL remains underexplored. Results: Thirty-three students (age 19.6 ± 1.6 years) participated, with near-equal representation from biology (51.4%) and architecture (48.6%) majors. Following GBL implementation, students reported significantly higher levels of engagement, participation, and perceived retention (p < 0.0001; effect size V ≥ 0.43). Biology students demonstrated greater gains in engagement and retention, while architecture students showed stronger improvements in participation and self-confidence. Qualitative feedback highlighted GBL’s interactivity and enjoyability, though some students noted distractions and accountability as challenges. Conclusions: Despite limitations such as small sample size and reliance on self-reported outcomes, the findings suggest that GBL is an effective, student-centered instructional tool with distinct benefits across disciplines. Broader, longitudinal studies using objective assessments are recommended to further validate its impact and inform scalable applications in STEM education.

Education SciencesVol. 16(1)
University of Hartford (US)
National Aeronautics and Space Administration, Connecticut Space Grant College Consortium, Directorate for STEM Education
Quality Education
Openalex Percentile: Top 27%
Educational Games and Gamification
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Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education — Barbara N. Sanchez, Gengyun Le-Chan, et al. · Education Sciences (2025) | TGRS Research Map | TGRS