Towards Handicapping for Online Competitive Video Games: A Taxonomical Review of Intervention Studies
Inappropriate challenge levels—due to mixed-ability matchmaking—can result in a playerbase-diminishing feedback effect in online competitive video games. Handicapping mechanisms, which have proven effective in other domains of play, remain largely under-utilised in this context. Considering an assumed preference for authentic gameplay in online play experiences, we propose a taxonomy for handicapping mechanisms based on their representation of non-handicapped gameplay conditions. We subsequently review handicapping interventions in the literature. The review finds that handicapping mechanisms are effective at balancing outcomes for mixed-ability sets of players in competitive video games and do not diminish enjoyment. Indeed, there is a likelihood of enhancing enjoyment, especially for lower-ability players. Application of the taxonomy reveals a key form of handicapping has been overlooked and we offer potential explanations for this gap. Additionally, we outline a vision for how the types of handicapping mechanism can facilitate graduated access into online competitive games.
Authors
- William Kavanagh (ORCID: https://orcid.org/0000-0003-0521-1643)
- T. A. Howson (ORCID: https://orcid.org/0000-0002-4895-6277)
- David Lavallee (ORCID: https://orcid.org/0000-0002-3829-293X)
- Pete Gordon
Institutions
- Abertay University (GB)
Publication Details
- Journal
- Games Research and Practice
- Published
- 2025-12-26
- DOI
- https://doi.org/10.1145/3785476
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Abertay University