Fleeting Light (流光): a playable chaotic reconstructive spectrometer

Fleeting Light (流光) is a single-file browser game about the physics of reconstructive spectrometers. The player places circular scatterers inside a leaky rectangular cavity to shape the dwell-time distribution of a handful of photons. The correspondence to the physics is exact rather than decorative: one photon = one sample of the dwell-time distribution p(t); the detector's N layers = the ideal distribution cut into N equal-probability blocks, each guarding one time window (narrow and crowded early, progressively wider later, because a leaky cavity's ideal distribution decays exponentially); stripping a layer = a photon arriving inside that window; the run fails the moment a window closes empty, i.e. the empirical distribution has a hole; the spectral resolution on the victory screen is not a preset target, but is inferred from the player's own arrival times via the spectral correlation C(Δν) = |FT{p(t)}|2. A consequence the game makes tangible: a regular array of scatterers almost always loses to a handful of circles dropped by hand, because symmetry collapses many optical paths onto the same length and p(t) falls into a few spikes. Chaos is not a side effect of the scheme; it is the working principle. The model is derived from the bounds established in Phys. Rev. Lett. 137, 123802 (2026). Runs entirely client-side with no dependencies: open index.html in any modern browser. Bilingual interface (English / 中文).

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Publication Details

Journal
arXiv (Cornell University)
Published
2026-09-24
DOI
https://doi.org/10.5281/zenodo.22939476
Primary Topic
Optical Polarization and Ellipsometry
Type
preprint

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preprint

Fleeting Light (流光): a playable chaotic reconstructive spectrometer

Changyan Zhu
arXiv (Cornell University)
Optical Polarization and Ellipsometry
preprint

Fleeting Light (流光): a playable chaotic reconstructive spectrometer

Changyan Zhu
preprint en

Abstract

Fleeting Light (流光) is a single-file browser game about the physics of reconstructive spectrometers. The player places circular scatterers inside a leaky rectangular cavity to shape the dwell-time distribution of a handful of photons. The correspondence to the physics is exact rather than decorative: one photon = one sample of the dwell-time distribution p(t); the detector's N layers = the ideal distribution cut into N equal-probability blocks, each guarding one time window (narrow and crowded early, progressively wider later, because a leaky cavity's ideal distribution decays exponentially); stripping a layer = a photon arriving inside that window; the run fails the moment a window closes empty, i.e. the empirical distribution has a hole; the spectral resolution on the victory screen is not a preset target, but is inferred from the player's own arrival times via the spectral correlation C(Δν) = |FT{p(t)}|2. A consequence the game makes tangible: a regular array of scatterers almost always loses to a handful of circles dropped by hand, because symmetry collapses many optical paths onto the same length and p(t) falls into a few spikes. Chaos is not a side effect of the scheme; it is the working principle. The model is derived from the bounds established in Phys. Rev. Lett. 137, 123802 (2026). Runs entirely client-side with no dependencies: open index.html in any modern browser. Bilingual interface (English / 中文).

arXiv (Cornell University)
Nanyang Technological University (SG)
National Research Foundation, National Research Foundation Singapore
Optical Polarization and Ellipsometry
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Fleeting Light (流光): a playable chaotic reconstructive spectrometer — Changyan Zhu · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS