Interactive Games as State-Revealing Systems: Why Continuous Play Exposes Psychological Transitions Without Questionnaires

This working paper proposes a methodological reframing of interactive games as state-revealing systems rather than entertainment artifacts or assessment wrappers. It argues that continuous decision-making environments can expose psychological and cognitive state transitions through observable interaction traces, without relying on self-report questionnaires or explicit introspection tasks. The paper positions games as low-resistance observation interfaces, where hesitation, path revision, persistence, and abandonment function as measurable indicators of underlying state dynamics. The contribution is conceptual and methodological, providing a foundation for subsequent papers on narrative media, multimodal symbolic systems, and dynamic state modeling.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-12-24
DOI
https://doi.org/10.5281/zenodo.18044252
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
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article

Interactive Games as State-Revealing Systems: Why Continuous Play Exposes Psychological Transitions Without Questionnaires

Sincere Ann Ma
Zenodo (CERN European Organization for Nuclear Research)
Media Influence and Health
article

Interactive Games as State-Revealing Systems: Why Continuous Play Exposes Psychological Transitions Without Questionnaires

Sincere Ann Ma
article en

Abstract

This working paper proposes a methodological reframing of interactive games as state-revealing systems rather than entertainment artifacts or assessment wrappers. It argues that continuous decision-making environments can expose psychological and cognitive state transitions through observable interaction traces, without relying on self-report questionnaires or explicit introspection tasks. The paper positions games as low-resistance observation interfaces, where hesitation, path revision, persistence, and abandonment function as measurable indicators of underlying state dynamics. The contribution is conceptual and methodological, providing a foundation for subsequent papers on narrative media, multimodal symbolic systems, and dynamic state modeling.

Zenodo (CERN European Organization for Nuclear Research)
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Media Influence and Health
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