Interactive Games as State-Revealing Systems: Why Continuous Play Exposes Psychological Transitions Without Questionnaires
This working paper proposes a methodological reframing of interactive games as state-revealing systems rather than entertainment artifacts or assessment wrappers. It argues that continuous decision-making environments can expose psychological and cognitive state transitions through observable interaction traces, without relying on self-report questionnaires or explicit introspection tasks. The paper positions games as low-resistance observation interfaces, where hesitation, path revision, persistence, and abandonment function as measurable indicators of underlying state dynamics. The contribution is conceptual and methodological, providing a foundation for subsequent papers on narrative media, multimodal symbolic systems, and dynamic state modeling.
Authors
- Sincere Ann Ma
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-12-24
- DOI
- https://doi.org/10.5281/zenodo.18044252
- Primary Topic
- Media Influence and Health
- Type
- article
- Field-Weighted Citation Impact
- 0.00