Acceptability and Feasibility in Using Gamified Mobile Application for Working Memory Training in Older Adults
Gamified applications have significant potential for enhancing cognitive function in older adults, but usability improvements are crucial. Consistent with the findings of TAM, ease of use and perceived benefits were pivotal for acceptance, suggesting that improvements focused on user experience could promote wider adoption and sustained engagement.
Authors
- Frank Ho‐yin Lai (ORCID: https://orcid.org/0000-0003-0365-7000)
- David Man (ORCID: https://orcid.org/0000-0002-6248-4712)
- C. Douglas Darling
- Eddie Yip-Kuen Hai (ORCID: https://orcid.org/0009-0008-8142-5321)
- Ben Chi‐bun Yip
Institutions
- Tung Wah College (HK)
- Department of Health (CN)
- Hong Kong Polytechnic University (HK)
- Northumbria University (GB)
- University of Sunderland (GB)
Publication Details
- Journal
- Alzheimer s & Dementia
- Published
- 2025-12-01
- DOI
- https://doi.org/10.1002/alz70858_099095
- Primary Topic
- Technology Use by Older Adults
- Type
- article
- Field-Weighted Citation Impact
- 0.00