A systematic review of research on teaching web design to secondary school students through HTML and CSS

Teaching web design using HTML and CSS is an increasingly important component of secondary education, preparing students for future careers in information technology. This systematic review examines research on methodologies and tools for teaching web design in secondary schools, identifying key effectiveness factors and approaches to overcome learning difficulties. Following PRISMA methodology, we conducted a systematic review of research published between 2007 and 2024. Initial searches in Scopus and Web of Science were expanded to include Google Scholar and additional databases following reviewer recommendations. Nine studies meeting inclusion criteria were selected from comprehensive searching. Inclusion criteria focused on empirical research involving HTML/CSS instruction in secondary or vocational schools with full-text availability. The limited number of studies despite expanded searching confirms the nascent state of empirical research in this domain. Analysis revealed increasing research interest since 2017, with most studies conducted in Indonesia and the United States. Research predominantly focused on professional technical schools with 10th-grade students. Key findings are organized around three themes: (1) digital tools and platforms supporting web design education, including gamification platforms, learning management systems, and visual programming environments; (2) factors influencing learning effectiveness, including student characteristics, pedagogical approaches, and technical infrastructure; and (3) common learning difficulties and their solutions, particularly regarding complex material comprehension and student motivation. The recent emergence of gamification-based approaches shows particular promise for enhancing student engagement. Effective web design instruction requires a comprehensive approach integrating modern methodologies and tools while addressing student needs and providing adequate support. Project-based learning, gamification, and interactive environments emerged as particularly effective approaches. The scarcity of empirical research, confirmed through expanded searching, highlights the urgent need for additional studies. Future research should compare the effectiveness of different teaching methodologies and develop evidence-based recommendations for optimizing instruction across various educational contexts.

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Institutions

Publication Details

Journal
Discover Education
Published
2025-12-24
DOI
https://doi.org/10.1007/s44217-025-01079-0
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

A systematic review of research on teaching web design to secondary school students through HTML and CSS

Serhiy O. Semerikov, Oleksandr Ye. Kharchenko
1 citations
Discover Education
Educational Games and Gamification
3.44
article

A systematic review of research on teaching web design to secondary school students through HTML and CSS

Serhiy O. Semerikov, Oleksandr Ye. Kharchenko
article en
1 citations

Abstract

Teaching web design using HTML and CSS is an increasingly important component of secondary education, preparing students for future careers in information technology. This systematic review examines research on methodologies and tools for teaching web design in secondary schools, identifying key effectiveness factors and approaches to overcome learning difficulties. Following PRISMA methodology, we conducted a systematic review of research published between 2007 and 2024. Initial searches in Scopus and Web of Science were expanded to include Google Scholar and additional databases following reviewer recommendations. Nine studies meeting inclusion criteria were selected from comprehensive searching. Inclusion criteria focused on empirical research involving HTML/CSS instruction in secondary or vocational schools with full-text availability. The limited number of studies despite expanded searching confirms the nascent state of empirical research in this domain. Analysis revealed increasing research interest since 2017, with most studies conducted in Indonesia and the United States. Research predominantly focused on professional technical schools with 10th-grade students. Key findings are organized around three themes: (1) digital tools and platforms supporting web design education, including gamification platforms, learning management systems, and visual programming environments; (2) factors influencing learning effectiveness, including student characteristics, pedagogical approaches, and technical infrastructure; and (3) common learning difficulties and their solutions, particularly regarding complex material comprehension and student motivation. The recent emergence of gamification-based approaches shows particular promise for enhancing student engagement. Effective web design instruction requires a comprehensive approach integrating modern methodologies and tools while addressing student needs and providing adequate support. Project-based learning, gamification, and interactive environments emerged as particularly effective approaches. The scarcity of empirical research, confirmed through expanded searching, highlights the urgent need for additional studies. Future research should compare the effectiveness of different teaching methodologies and develop evidence-based recommendations for optimizing instruction across various educational contexts.

Discover EducationVol. 5(1)
Kryvyi Rih State Pedagogical University (UA), Zhytomyr Polytechnic State University (UA), National Academy of Educational Sciences of Ukraine (UA), Academy of Cognitive and Natural Sciences
Quality Education
Openalex Percentile: Top 6%
Educational Games and Gamification
3.44
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