Uncertainty-Guided Evolutionary Game-Theoretic Client Selection for Federated Intrusion Detection in IoT

With the accelerated expansion of the Internet of Things (IoT), massive distributed and heterogeneous devices are increasingly exposed to severe security threats. Traditional centralized intrusion detection systems (IDS) suffer from significant limitations in terms of privacy preservation and communication overhead. Federated Learning (FL) offers an effective paradigm for building the next generation of distributed IDS; however, it remains vulnerable to poisoning attacks in open environments, and existing client selection strategies generally lack robustness and security awareness. To address these challenges, this paper proposes an Uncertainty-Guided Evolutionary Game-Theoretic (UEGT) Client Selection mechanism. Built upon evolutionary game theory, UEGT integrates Shapley value, gradient similarity, and data quality to construct a multidimensional payoff function and employs a replicator dynamics mechanism to adaptively optimize client participation probabilities. Furthermore, uncertainty modeling is introduced to enhance strategic exploration and improve the identification accuracy of potentially high-value clients. Experimental results under adversarial scenarios demonstrate that UEGT maintains stable convergence even under a high fraction of malicious participating clients, achieving an average accuracy exceeding 89%, which outperforms several mainstream client selection and robust aggregation methods.

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Publication Details

Journal
Electronics
Published
2025-12-24
DOI
https://doi.org/10.3390/electronics15010074
Primary Topic
Network Security and Intrusion Detection
Type
article
Field-Weighted Citation Impact
0.00
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article

Uncertainty-Guided Evolutionary Game-Theoretic Client Selection for Federated Intrusion Detection in IoT

Chunming Wu, Haonan Peng, Yanfeng Xiao
Electronics
Network Security and Intrusion Detection
article

Uncertainty-Guided Evolutionary Game-Theoretic Client Selection for Federated Intrusion Detection in IoT

Chunming Wu, Haonan Peng, Yanfeng Xiao
article en

Abstract

With the accelerated expansion of the Internet of Things (IoT), massive distributed and heterogeneous devices are increasingly exposed to severe security threats. Traditional centralized intrusion detection systems (IDS) suffer from significant limitations in terms of privacy preservation and communication overhead. Federated Learning (FL) offers an effective paradigm for building the next generation of distributed IDS; however, it remains vulnerable to poisoning attacks in open environments, and existing client selection strategies generally lack robustness and security awareness. To address these challenges, this paper proposes an Uncertainty-Guided Evolutionary Game-Theoretic (UEGT) Client Selection mechanism. Built upon evolutionary game theory, UEGT integrates Shapley value, gradient similarity, and data quality to construct a multidimensional payoff function and employs a replicator dynamics mechanism to adaptively optimize client participation probabilities. Furthermore, uncertainty modeling is introduced to enhance strategic exploration and improve the identification accuracy of potentially high-value clients. Experimental results under adversarial scenarios demonstrate that UEGT maintains stable convergence even under a high fraction of malicious participating clients, achieving an average accuracy exceeding 89%, which outperforms several mainstream client selection and robust aggregation methods.

ElectronicsVol. 15(1)
Zhejiang University of Science and Technology (CN), China Mobile (China) (CN)
Openalex Percentile: Top 34%
Network Security and Intrusion Detection
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