Virtual reality locomotion techniques and mental workload: an empirical investigation of point-teleport and directed-steering during virtual task performance

An increasing number of people at leisure and work interact in virtual environments (VE). Expanding movement boundaries in VE beyond the physical movement space available to users requires support by virtual reality (VR) interaction techniques for locomotion. In a virtually simulated production environment with presses and robots 20 participants performed navigation, object-manipulation and target-selection tasks. Based on human factors concepts on system design, workload measurement is used for evaluation of human-centered design of two locomotion techniques, each in two variants (Point-Teleport with curved and straight ray; Directed-Steering with head and wrist-directed motion control). Mental workload was investigated using measures of human performance and ratings during task processing in the virtual manufacturing environment. Task processing using Point-Teleport with a curved ray resulted in relatively lower mental workload than with straight ray. Both variants of Directed-Steering locomotion techniques led to impaired performance mainly related to visually induced motion sickness. The findings support selection of locomotion techniques for human-centered task performance in VE regarding human factors design strategies for system design.

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Publication Details

Journal
Virtual Reality
Published
2025-12-24
DOI
https://doi.org/10.1007/s10055-025-01290-2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual reality locomotion techniques and mental workload: an empirical investigation of point-teleport and directed-steering during virtual task performance

Peter Nickel, Fabrice Dylong
Virtual Reality
Virtual Reality Applications and Impacts
article

Virtual reality locomotion techniques and mental workload: an empirical investigation of point-teleport and directed-steering during virtual task performance

Peter Nickel, Fabrice Dylong
article en

Abstract

An increasing number of people at leisure and work interact in virtual environments (VE). Expanding movement boundaries in VE beyond the physical movement space available to users requires support by virtual reality (VR) interaction techniques for locomotion. In a virtually simulated production environment with presses and robots 20 participants performed navigation, object-manipulation and target-selection tasks. Based on human factors concepts on system design, workload measurement is used for evaluation of human-centered design of two locomotion techniques, each in two variants (Point-Teleport with curved and straight ray; Directed-Steering with head and wrist-directed motion control). Mental workload was investigated using measures of human performance and ratings during task processing in the virtual manufacturing environment. Task processing using Point-Teleport with a curved ray resulted in relatively lower mental workload than with straight ray. Both variants of Directed-Steering locomotion techniques led to impaired performance mainly related to visually induced motion sickness. The findings support selection of locomotion techniques for human-centered task performance in VE regarding human factors design strategies for system design.

Virtual RealityVol. 30(1)
TH Köln - University of Applied Sciences (DE), Institut für Arbeitsschutz der Deutschen Gesetzlichen Unfallversicherung (DE)
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
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Virtual reality locomotion techniques and mental workload: an empirical investigation of point-teleport and directed-steering during virtual task performance — Peter Nickel, Fabrice Dylong · Virtual Reality (2025) | TGRS Research Map | TGRS