NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis

Abstract Point‐based radiance field rendering produces impressive results for novel‐view synthesis tasks. Established methods work with object‐centric datasets or room‐sized scenes, as computational resources and model capabilities are limited. To overcome this limitation, we introduce neural point octrees (NePOs) to radiance field rendering, which enables optimisation and rendering of large‐scale datasets at varying detail levels, including different acquisition modalities, such as camera drones and LiDAR vehicles. Our method organises input point clouds into an octree from the bottom up, enabling level of detail (LOD) selection during rendering. Appearance descriptors for each point are optimised using the RGB captures, enabling our system to self‐refine and address real‐world challenges such as capture coverage discrepancies and SLAM pose drift. The refinement is achieved by adaptively densifying octree nodes during training and optimising camera poses via gradient descent. Overall, our approach efficiently optimises scenes with thousands of images and renders scenes containing hundreds of millions of points in real time.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-12-24
DOI
https://doi.org/10.1111/cgf.70287
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis

Linus Franke, Marc Stamminger, Darius Rückert, Noah Lewis
Computer Graphics Forum
3D Shape Modeling and Analysis
article

NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis

Linus Franke, Marc Stamminger, Darius Rückert, Noah Lewis
article en

Abstract

Abstract Point‐based radiance field rendering produces impressive results for novel‐view synthesis tasks. Established methods work with object‐centric datasets or room‐sized scenes, as computational resources and model capabilities are limited. To overcome this limitation, we introduce neural point octrees (NePOs) to radiance field rendering, which enables optimisation and rendering of large‐scale datasets at varying detail levels, including different acquisition modalities, such as camera drones and LiDAR vehicles. Our method organises input point clouds into an octree from the bottom up, enabling level of detail (LOD) selection during rendering. Appearance descriptors for each point are optimised using the RGB captures, enabling our system to self‐refine and address real‐world challenges such as capture coverage discrepancies and SLAM pose drift. The refinement is achieved by adaptively densifying octree nodes during training and optimising camera poses via gradient descent. Overall, our approach efficiently optimises scenes with thousands of images and renders scenes containing hundreds of millions of points in real time.

Computer Graphics Forum
Friedrich-Alexander-Universität Erlangen-Nürnberg (DE)
Openalex Percentile: Top 36%
3D Shape Modeling and Analysis
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NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis — Linus Franke, Marc Stamminger, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS