Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences

Abstract This article aims to present a series of co-creation experiences developed as part of the European project MediaVerse. These experiences show the potential of immersive media co-creation as an educational tool that fosters social inclusion and accessibility. The article is mainly descriptive. It describes how co-creation was developed in MediaVerse and how the needs of the different agents involved were considered, together with evaluation data, which was mainly qualitative. The different co-creation processes have generated interactive 360-degree videos, and participants show high satisfaction levels with the experience. Participants also highlight the potential of immersive media in diverse social and educational fields. The interactive videos produced during the co-creation processes serve different purposes and point at future possibilities in relation to 360-degree video co-creation and accessibility.

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Publication Details

Journal
Universal Access in the Information Society
Published
2025-12-24
DOI
https://doi.org/10.1007/s10209-025-01276-6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences

Anna Matamala
Universal Access in the Information Society
Virtual Reality Applications and Impacts
article

Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences

Anna Matamala
article en

Abstract

Abstract This article aims to present a series of co-creation experiences developed as part of the European project MediaVerse. These experiences show the potential of immersive media co-creation as an educational tool that fosters social inclusion and accessibility. The article is mainly descriptive. It describes how co-creation was developed in MediaVerse and how the needs of the different agents involved were considered, together with evaluation data, which was mainly qualitative. The different co-creation processes have generated interactive 360-degree videos, and participants show high satisfaction levels with the experience. Participants also highlight the potential of immersive media in diverse social and educational fields. The interactive videos produced during the co-creation processes serve different purposes and point at future possibilities in relation to 360-degree video co-creation and accessibility.

Universal Access in the Information SocietyVol. 25(1)
Universitat Autònoma de Barcelona (ES)
Reduced inequalities
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
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