Testing the simplification universal in game localization: a quantitative comparison of linguistic complexity in black myth, Sekiro, and RDR2

This study explores the universal hypothesis by analyzing game localization. Specifically, we compare the linguistic complexity of three popular video games: Black Myth: Wukong (China), Sekiro: Shadows Die Twice (Japan), and Red Dead Redemption 2 (USA). Using entropy and mean dependency distance as measures of lexical and syntactic complexity, we investigate whether localized versions (L2) exhibit simplification when compared with original (L1) game texts. The results show that the localized games, Black Myth and Sekiro, demonstrate greater lexical complexity and comparable or greater syntactic complexity relative to Red Dead Redemption 2. These findings challenge the traditional simplification hypothesis in translation studies by suggesting that localization processes can lead to complexification rather than simplification. The study concludes that the multifaceted demands of localization, including cultural adaptation, technical considerations, and interactive engagement, result in unique linguistic profiles that defy expectations of universal simplification. This highlights the need for more nuanced frameworks to understand localization phenomena in the context of modern digital media.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2025-12-24
DOI
https://doi.org/10.1057/s41599-025-06424-0
Primary Topic
Translation Studies and Practices
Type
article
Field-Weighted Citation Impact
0.00
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article

Testing the simplification universal in game localization: a quantitative comparison of linguistic complexity in black myth, Sekiro, and RDR2

Rui Xie, Y. Lawrence Yao, Lingxi Fan, Chan-In Sio et al.
Humanities and Social Sciences Communications
Translation Studies and Practices
article

Testing the simplification universal in game localization: a quantitative comparison of linguistic complexity in black myth, Sekiro, and RDR2

Rui Xie, Y. Lawrence Yao, Lingxi Fan, Chan-In Sio, Andrew K. F. Cheung
article en

Abstract

This study explores the universal hypothesis by analyzing game localization. Specifically, we compare the linguistic complexity of three popular video games: Black Myth: Wukong (China), Sekiro: Shadows Die Twice (Japan), and Red Dead Redemption 2 (USA). Using entropy and mean dependency distance as measures of lexical and syntactic complexity, we investigate whether localized versions (L2) exhibit simplification when compared with original (L1) game texts. The results show that the localized games, Black Myth and Sekiro, demonstrate greater lexical complexity and comparable or greater syntactic complexity relative to Red Dead Redemption 2. These findings challenge the traditional simplification hypothesis in translation studies by suggesting that localization processes can lead to complexification rather than simplification. The study concludes that the multifaceted demands of localization, including cultural adaptation, technical considerations, and interactive engagement, result in unique linguistic profiles that defy expectations of universal simplification. This highlights the need for more nuanced frameworks to understand localization phenomena in the context of modern digital media.

Humanities and Social Sciences CommunicationsVol. 13(1)
Zhejiang International Studies University (CN), Hong Kong Polytechnic University (HK), Shenzhen Technology University (CN), Beihang University (CN), Xi'an Jiaotong University (CN)
Reduced inequalities
Openalex Percentile: Top 21%
Translation Studies and Practices
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Testing the simplification universal in game localization: a quantitative comparison of linguistic complexity in black myth, Sekiro, and RDR2 — Rui Xie, Y. Lawrence Yao, et al. · Humanities and Social Sciences Communications (2025) | TGRS Research Map | TGRS